From cac2a66debd0f2d3ef8195940f8e2744d539d19a Mon Sep 17 00:00:00 2001 From: raysan5 Date: Tue, 31 May 2016 17:11:02 +0200 Subject: Improved library consistency Functions renamed to improve library consistency --- src/rlgl.c | 18 ++++++++++++------ 1 file changed, 12 insertions(+), 6 deletions(-) (limited to 'src/rlgl.c') diff --git a/src/rlgl.c b/src/rlgl.c index 97a92a4d..5c4c9c01 100644 --- a/src/rlgl.c +++ b/src/rlgl.c @@ -2157,7 +2157,7 @@ void UnloadShader(Shader shader) } // Set custom shader to be used on batch draw -void SetCustomShader(Shader shader) +void BeginShaderMode(Shader shader) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) if (currentShader.id != shader.id) @@ -2169,10 +2169,10 @@ void SetCustomShader(Shader shader) } // Set default shader to be used in batch draw -void SetDefaultShader(void) +void EndShaderMode(void) { #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) - SetCustomShader(defaultShader); + BeginShaderMode(defaultShader); #endif } @@ -2254,9 +2254,9 @@ void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat) #endif } -// Set blending mode (alpha, additive, multiplied) -// NOTE: Only 3 blending modes predefined -void SetBlendMode(int mode) +// Begin blending mode (alpha, additive, multiplied) +// NOTE: Only 3 blending modes supported, default blend mode is alpha +void BeginBlendMode(int mode) { if ((blendMode != mode) && (mode < 3)) { @@ -2274,6 +2274,12 @@ void SetBlendMode(int mode) } } +// End blending mode (reset to default: alpha blending) +void EndBlendMode(void) +{ + BeginBlendMode(BLEND_ALPHA); +} + // Create a new light, initialize it and add to pool Light CreateLight(int type, Vector3 position, Color diffuse) { -- cgit v1.2.3