From 963551ee6e99e069fca8eed47151f4caf628507e Mon Sep 17 00:00:00 2001 From: user Date: Thu, 14 Dec 2017 11:43:06 +0100 Subject: added possibility to get modelview matrix from rlgl to be able to send it to shaders --- src/rlgl.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/rlgl.h') diff --git a/src/rlgl.h b/src/rlgl.h index 90d6a71b..a54a912f 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -461,6 +461,8 @@ void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int size); void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4) void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) +Matrix GetMatrixModelview(); + // Texture maps generation (PBR) // NOTE: Required shaders should be provided -- cgit v1.2.3