From bc80174357392c0a16b74cd4a9e497a1de367760 Mon Sep 17 00:00:00 2001 From: Ray Date: Wed, 6 Jul 2016 00:54:38 +0200 Subject: VR Functions renaming (for generic HMD device) Stereo rendering has been moved again to Begin3dMode() and End3dMode(), it has some limitations but makes more sense... --- src/rlgl.h | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'src/rlgl.h') diff --git a/src/rlgl.h b/src/rlgl.h index f52af6f9..f984c0c6 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -350,15 +350,15 @@ Light CreateLight(int type, Vector3 position, Color diffuse); // Create a void DestroyLight(Light light); // Destroy a light and take it out of the list void TraceLog(int msgType, const char *text, ...); -#endif -void InitOculusDevice(void); // Init Oculus Rift device -void CloseOculusDevice(void); // Close Oculus Rift device -void UpdateOculusTracking(void); // Update Oculus Rift tracking (position and orientation) -void BeginOculusDrawing(void); // Begin Oculus drawing configuration -void EndOculusDrawing(void); // End Oculus drawing process (and desktop mirror) -bool IsOculusReady(void); // Detect if oculus device (or simulator) is ready -void ToggleVR(void); // Enable/Disable VR experience (Oculus device or simulator) +void InitVrDevice(int hmdDevice); // Init VR device +void CloseVrDevice(void); // Close VR device +void UpdateVrTracking(void); // Update VR tracking (position and orientation) +void BeginVrDrawing(void); // Begin VR drawing configuration +void EndVrDrawing(void); // End VR drawing process (and desktop mirror) +bool IsVrDeviceReady(void); // Detect if VR device (or simulator) is ready +void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator) +#endif #ifdef __cplusplus } -- cgit v1.2.3