From ba39a1b304bc8af27d7cd319a06e4c4767997f4e Mon Sep 17 00:00:00 2001 From: Ray Date: Thu, 25 Jun 2020 16:26:59 +0200 Subject: ADDED: UpdateTextureRec() --- src/rlgl.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/rlgl.h') diff --git a/src/rlgl.h b/src/rlgl.h index e6ec4b7c..94a4d0b3 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -528,7 +528,7 @@ RLAPI Vector3 rlUnproject(Vector3 source, Matrix proj, Matrix view); // Get wor RLAPI unsigned int rlLoadTexture(void *data, int width, int height, int format, int mipmapCount); // Load texture in GPU RLAPI unsigned int rlLoadTextureDepth(int width, int height, int bits, bool useRenderBuffer); // Load depth texture/renderbuffer (to be attached to fbo) RLAPI unsigned int rlLoadTextureCubemap(void *data, int size, int format); // Load texture cubemap -RLAPI void rlUpdateTexture(unsigned int id, int width, int height, int format, const void *data); // Update GPU texture with new data +RLAPI void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int height, int format, const void *data); // Update GPU texture with new data RLAPI void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType); // Get OpenGL internal formats RLAPI void rlUnloadTexture(unsigned int id); // Unload texture from GPU memory @@ -2144,7 +2144,7 @@ unsigned int rlLoadTextureCubemap(void *data, int size, int format) // Update already loaded texture in GPU with new data // NOTE: We don't know safely if internal texture format is the expected one... -void rlUpdateTexture(unsigned int id, int width, int height, int format, const void *data) +void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int height, int format, const void *data) { glBindTexture(GL_TEXTURE_2D, id); @@ -2153,7 +2153,7 @@ void rlUpdateTexture(unsigned int id, int width, int height, int format, const v if ((glInternalFormat != -1) && (format < COMPRESSED_DXT1_RGB)) { - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, glFormat, glType, (unsigned char *)data); + glTexSubImage2D(GL_TEXTURE_2D, 0, offsetY, offsetY, width, height, glFormat, glType, (unsigned char *)data); } else TRACELOG(LOG_WARNING, "TEXTURE: [ID %i] Failed to update for current texture format (%i)", id, format); } -- cgit v1.2.3