From f2d61d4043850e89b2d2cb7bacffe628aef0b981 Mon Sep 17 00:00:00 2001 From: victorfisac Date: Mon, 30 May 2016 19:43:35 +0200 Subject: Remove normal depth Scaling normal depth (y axis) makes disappear the specular of fragments... So I think it can be removed, it is not a very useful/important attribute. --- src/rlgl.h | 1 - 1 file changed, 1 deletion(-) (limited to 'src/rlgl.h') diff --git a/src/rlgl.h b/src/rlgl.h index d4a2dabe..dc16e807 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -207,7 +207,6 @@ typedef enum { OPENGL_11 = 1, OPENGL_33, OPENGL_ES_20 } GlVersion; Color colSpecular; // Specular color float glossiness; // Glossiness level (Ranges from 0 to 1000) - float normalDepth; // Normal map depth } Material; // Light type -- cgit v1.2.3