From 0959f6ebf69f44d5bb0225cc94fd187ebedf8be5 Mon Sep 17 00:00:00 2001 From: RadsammyT <32146976+RadsammyT@users.noreply.github.com> Date: Wed, 9 Aug 2023 18:21:14 -0400 Subject: fix typos in rmodels, rshapes, rtext modules (#3236) --- src/rmodels.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/rmodels.c') diff --git a/src/rmodels.c b/src/rmodels.c index 294d13c5..a512cfc6 100644 --- a/src/rmodels.c +++ b/src/rmodels.c @@ -2457,7 +2457,7 @@ Mesh GenMeshCube(float width, float height, float length) // Platonic solids: par_shapes_mesh* par_shapes_create_tetrahedron(); // 4 sides polyhedron (pyramid) par_shapes_mesh* par_shapes_create_cube(); // 6 sides polyhedron (cube) -par_shapes_mesh* par_shapes_create_octahedron(); // 8 sides polyhedron (dyamond) +par_shapes_mesh* par_shapes_create_octahedron(); // 8 sides polyhedron (diamond) par_shapes_mesh* par_shapes_create_dodecahedron(); // 12 sides polyhedron par_shapes_mesh* par_shapes_create_icosahedron(); // 20 sides polyhedron */ @@ -4244,7 +4244,7 @@ static Model LoadIQM(const char *fileName) model.meshes[i].triangleCount = imesh[i].num_triangles; model.meshes[i].indices = RL_CALLOC(model.meshes[i].triangleCount*3, sizeof(unsigned short)); - // Animated verted data, what we actually process for rendering + // Animated vertex data, what we actually process for rendering // NOTE: Animated vertex should be re-uploaded to GPU (if not using GPU skinning) model.meshes[i].animVertices = RL_CALLOC(model.meshes[i].vertexCount*3, sizeof(float)); model.meshes[i].animNormals = RL_CALLOC(model.meshes[i].vertexCount*3, sizeof(float)); @@ -4787,7 +4787,7 @@ static Model LoadGLTF(const char *fileName) RESTRICTIONS: - Only triangle meshes supported - - Vertex attibute types and formats supported: + - Vertex attribute types and formats supported: > Vertices (position): vec3: float > Normals: vec3: float > Texcoords: vec2: float @@ -5286,7 +5286,7 @@ static bool GetPoseAtTimeGLTF(cgltf_accessor *input, cgltf_accessor *output, flo Vector4 v2 = {tmp[0], tmp[1], tmp[2], tmp[3]}; Vector4 *r = data; - // Only v4 is for rotations, so we know it's a quat + // Only v4 is for rotations, so we know it's a quaternion *r = QuaternionSlerp(v1, v2, t); } -- cgit v1.2.3