From f0d949f931e286773aa0d0b87af4f58214ef611b Mon Sep 17 00:00:00 2001 From: Murlocohol Date: Tue, 10 Oct 2023 02:59:09 -0400 Subject: Hotfix for Vector2LineAngle(), should probably be reviewed along with the rest of raylib angle functions to determine what coordinate system we want. (#3394) --- src/raymath.h | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/raymath.h b/src/raymath.h index db04c51e..b01b0b22 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -323,6 +323,8 @@ RMAPI float Vector2Angle(Vector2 v1, Vector2 v2) float dot = v1.x*v2.x + v1.y*v2.y; float det = v1.x*v2.y - v1.y*v2.x; + + // TODO(10/9/2023): Currently angles move clockwise, determine if this is wanted behavior result = -atan2f(det, dot); return result; @@ -335,7 +337,8 @@ RMAPI float Vector2LineAngle(Vector2 start, Vector2 end) { float result = 0.0f; - result = atan2f(end.y - start.y, end.x - start.x); + // TODO(10/9/2023): Currently angles move clockwise, determine if this is wanted behavior + result = -atan2f(end.y - start.y, end.x - start.x); return result; } -- cgit v1.2.3