From f76a00adc1f4bc8c92187bf38fa1183f8626fc46 Mon Sep 17 00:00:00 2001 From: raysan5 Date: Sat, 19 Apr 2014 16:54:48 +0200 Subject: Code used to test some features (and resources) --- tests/test_heightmap.c | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) (limited to 'tests/test_heightmap.c') diff --git a/tests/test_heightmap.c b/tests/test_heightmap.c index 890bc0a4..2da5e432 100644 --- a/tests/test_heightmap.c +++ b/tests/test_heightmap.c @@ -2,10 +2,10 @@ * * raylib test - Testing Heightmap Loading and Drawing * -* This example has been created using raylib 1.0 (www.raylib.com) +* This test has been created using raylib 1.0 (www.raylib.com) * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) * ********************************************************************************************/ @@ -25,11 +25,13 @@ int main() InitWindow(screenWidth, screenHeight, "raylib test - Heightmap loading and drawing"); - Image img = LoadImage("heightmap.png"); + Image img = LoadImage("resources/heightmap.png"); Model map = LoadHeightmap(img, 4); - Texture2D tex = CreateTexture(img); + Texture2D texture = CreateTexture(img, false); UnloadImage(img); + SetModelTexture(&map, texture); + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -49,8 +51,7 @@ int main() Begin3dMode(camera); - //DrawModel(map, position, 0.5f, MAROON); - DrawModelEx(map, tex, position, 0.5f, WHITE); // Draw 3d model with texture + DrawModel(map, position, 0.5f, MAROON); DrawGrid(10.0, 1.0); // Draw a grid -- cgit v1.2.3