From b2acff66dec7bce30e9704aa9b13070f7c3ffac1 Mon Sep 17 00:00:00 2001 From: Ahmad Fatoum Date: Wed, 22 Nov 2017 22:33:47 +0100 Subject: Fix macOS build of new rglfw.c approach There have been two problems: * GLFW itself was compiled with the definitions for compiling _against_ GLFW (fixed by removing requirement for external glfw) * rglfw.c was being compiled as C code, although it includes Objective C files. This _might_ break the Windows build, needs to be checked. Fixes #391, but as noted I'd prefer though a separate source directory and build script for GLFW. --- utils.cmake | 7 ------- 1 file changed, 7 deletions(-) (limited to 'utils.cmake') diff --git a/utils.cmake b/utils.cmake index c902f60e..f260fa5e 100644 --- a/utils.cmake +++ b/utils.cmake @@ -6,10 +6,6 @@ if(UNIX AND NOT APPLE) set(LINUX TRUE) endif() -# Need GLFW 3.2.1 -find_package(glfw3 3.2.1 REQUIRED) - - # Linking for OS X -framework options # Will do nothing on other OSes function(link_os_x_frameworks binary) @@ -40,9 +36,6 @@ function(link_libraries_to_executable executable) # TODO windows endif() - # Add in GLFW as a linking target - target_link_libraries(${executable} glfw) - # And raylib target_link_libraries(${executable} raylib) endfunction() -- cgit v1.2.3