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/*******************************************************************************************
*
*	raylib example 03c - Gamepad input
*
*	This example has been created using raylib 1.0 (www.raylib.com)
*	raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
*	Copyright (c) 2013 Ramon Santamaria (Ray San - [email protected])
*
********************************************************************************************/

#include "raylib.h"

int main()
{
	int screenWidth = 800;
	int screenHeight = 450;
	
	Vector2 ballPosition = { screenWidth/2, screenHeight/2 };
	Vector2 gamepadMove = { 0, 0 };
	
	// Initialization
	//---------------------------------------------------------
	InitWindow(screenWidth, screenHeight, "raylib example 01 - gamepad input");	// Window and context initialization
	//----------------------------------------------------------
	
    // Main game loop
    while (!WindowShouldClose())	// Detect window close button or ESC key
    {
		// Update
		//-----------------------------------------------------
		if (IsGamepadAvailable(GAMEPAD_PLAYER1))
		{
			gamepadMove = GetGamepadMovement(GAMEPAD_PLAYER1);
			
			ballPosition.x += gamepadMove.x;
			ballPosition.y -= gamepadMove.y;
		
			if (IsGamepadButtonPressed(GAMEPAD_PLAYER1, GAMEPAD_BUTTON_A))
			{
				ballPosition.x = screenWidth/2;
				ballPosition.y = screenHeight/2;
			}
		}
		//-----------------------------------------------------
		
		// Draw
		//-----------------------------------------------------
		BeginDrawing();
		
			ClearBackground(RAYWHITE);
			
			DrawText("move the ball with gamepad", 10, 10, 20, 1, DARKGRAY);
			
			DrawCircleV(ballPosition, 50, MAROON);
		
        EndDrawing();
		//-----------------------------------------------------
    }

	// De-Initialization
	//---------------------------------------------------------
    CloseWindow();		// Close window and OpenGL context
	//----------------------------------------------------------
	
    return 0;
}