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# Setup the project and settings
project(games)
include("../utils.cmake")
# Make sure raylib has been built
# TODO `build` directory should maybe be something else...
# TODO place somewhere else?
include_directories("../build/release")
# Get the source toegher
file(GLOB sources *.c)
# Do each game
foreach(game_source ${sources})
# Create the basename for the game
get_filename_component(game_name ${game_source} NAME)
string(REPLACE ".c" "" game_name ${game_name})
# Setup the game
add_executable(${game_name} ${game_source})
# Link the libraries
link_libraries_to_executable(${game_name})
endforeach()
# Do the games with subdirectories
add_subdirectory(drturtle)
add_subdirectory(just_do)
add_subdirectory(koala_seasons)
add_subdirectory(light_my_ritual)
add_subdirectory(skully_escape)
add_subdirectory(wave_collector)
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