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-rw-r--r--Readme.mdown8
1 files changed, 4 insertions, 4 deletions
diff --git a/Readme.mdown b/Readme.mdown
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--- a/Readme.mdown
+++ b/Readme.mdown
@@ -12,7 +12,7 @@ https://tradam.itch.io
<!-- vim-markdown-toc GFM -->
* [***Systems, Libraries, and Tools***](#systems-libraries-and-tools)
- * [**FelFlame** - *Modular Ruby/Raylib Game Engine*](#felflame---modular-rubyraylib-game-engine)
+ * [**Ogle** - *C++ OpenGL Game Engine*](#ogle---c-opengl-game-engine)
* [**FelECS** - *Pure Ruby Entity Component System*](#felecs---pure-ruby-entity-component-system)
* [**FelBind** - *C to mruby Automatic Binding Generator*](#felbind---c-to-mruby-automatic-binding-generator)
* [**Justicar** - *Ruby Based Static Website Generator*](#justicar---ruby-based-static-website-generator)
@@ -35,10 +35,10 @@ https://tradam.itch.io
## ***Systems, Libraries, and Tools***
-### **FelFlame** - *Modular Ruby/Raylib Game Engine*
-[**Github**](https://github.com/realtradam/FelFlameEngine)
+### **Ogle** - *C++ OpenGL Game Engine*
+[**Github**](https://github.com/realtradam/Ogle)
-FelFlame Engine is a modular "library-style" Ruby game engine. It consists of a core set of libraries(mruby + Raylib) which you can freely add your own mruby or C libraries on top of to be compiled into a single game or interpreter. Currently it exports to Windows, Web and Linux.
+FelFlame Engine is an OpenGL based game engine made from scratch with C++. The primary goal of this project being to learn low level GPU programming and organizing code structure in a way that is fast, intuitive, and code readable.
### **FelECS** - *Pure Ruby Entity Component System*
[**Github**](https://github.com/realtradam/FelECS)