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| -rw-r--r-- | Readme.mdown | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Readme.mdown b/Readme.mdown index 99f50da..563be06 100644 --- a/Readme.mdown +++ b/Readme.mdown @@ -12,7 +12,7 @@ https://tradam.itch.io <!-- vim-markdown-toc GFM --> * [***Systems, Libraries, and Tools***](#systems-libraries-and-tools) - * [**FelFlame** - *Modular Ruby/Raylib Game Engine*](#felflame---modular-rubyraylib-game-engine) + * [**Ogle** - *C++ OpenGL Game Engine*](#ogle---c-opengl-game-engine) * [**FelECS** - *Pure Ruby Entity Component System*](#felecs---pure-ruby-entity-component-system) * [**FelBind** - *C to mruby Automatic Binding Generator*](#felbind---c-to-mruby-automatic-binding-generator) * [**Justicar** - *Ruby Based Static Website Generator*](#justicar---ruby-based-static-website-generator) @@ -35,10 +35,10 @@ https://tradam.itch.io ## ***Systems, Libraries, and Tools*** -### **FelFlame** - *Modular Ruby/Raylib Game Engine* -[**Github**](https://github.com/realtradam/FelFlameEngine) +### **Ogle** - *C++ OpenGL Game Engine* +[**Github**](https://github.com/realtradam/Ogle) -FelFlame Engine is a modular "library-style" Ruby game engine. It consists of a core set of libraries(mruby + Raylib) which you can freely add your own mruby or C libraries on top of to be compiled into a single game or interpreter. Currently it exports to Windows, Web and Linux. +FelFlame Engine is an OpenGL based game engine made from scratch with C++. The primary goal of this project being to learn low level GPU programming and organizing code structure in a way that is fast, intuitive, and code readable. ### **FelECS** - *Pure Ruby Entity Component System* [**Github**](https://github.com/realtradam/FelECS) |
