Under Construction

# Welcome to my little Github Corner Welcome :D, here is a shortlist of some projects I am proud of as well as links for trying out the ones that can run on the web. These are grouped into "Project Types" and within each group they are sorted by an arbitrary "Favorite to Good" ## Table of Contents * [***Systems, Libraries, and Tools***](#systems-libraries-and-tools) * [**FelFlame** - *Modular Ruby/Raylib Game Engine*](#felflame---modular-rubyraylib-game-engine) * [**FelECS** - *Pure Ruby Entity Component System*](#felecs---pure-ruby-entity-component-system) * [**FelBind** - *C to mruby Automatic Binding Generator*](#felbind---c-to-mruby-automatic-binding-generator) * [**Justicar** - *Ruby Based Static Website Generator*](#justicar---ruby-based-static-website-generator) * [***Games and Demos***](#games-and-demos) * [**Orc: Arena of Time** - *Top Down Innovative Obstacle Course*](#orc-arena-of-time---top-down-innovative-obstacle-course) * [**Zig CHIP8** - *CHIP8 Emulator Implemented With Zig*](#zig-chip8---chip8-emulator-implemented-with-zig) * [**SteelWings** - *Free Roam Shoot-em-up*](#steelwings---free-roam-shoot-em-up) * [**Winter One** - *Scrolling Shoot-em-up*](#winter-one---scrolling-shoot-em-up) * [**Optimal Direction** - *Racing*](#optimal-direction---racing) * [**Card Slide Concept** - *Card Arena Concept*](#card-slide-concept---card-arena-concept) * [**Arbitrary Polygon Collision** - *Collision Detection Demo*](#arbitrary-polygon-collision---collision-detection-demo) * [**Almost Pong** - *A Twist On Pong*](#almost-pong---a-twist-on-pong) --- ## ***Systems, Libraries, and Tools*** ### **FelFlame** - *Modular Ruby/Raylib Game Engine* [**Github**](https://github.com/realtradam/FelFlameEngine) FelFlame Engine is a modular "library-style" Ruby game engine. It consists of a core set of libraries(mruby + Raylib) which you can freely add your own mruby or C libraries on top of to be compiled into a single game or interpreter. Currently it exports to Windows, Web and Linux. ### **FelECS** - *Pure Ruby Entity Component System* [**Github**](https://github.com/realtradam/FelECS) FelECS is an ECS framework for developing games in the Ruby language. FelECS has been designed from the ground up with these three ideas in mind: 1. **Engine Agnostic:** FelECS has been designed to be rendering engine agnostic as long as the target rendering engine is written in Ruby. This means that this framework can be dropped into existing rendering engines such as [Ruby2D](http://www.ruby2d.com) or [DRGTK](https://dragonruby.org/toolkit/game). 2. **Easily Extensible:** FelECS has been designed such that extensions to its capabilities can be easily added. Extensions such as rendering engine wrappers, premade systems, premade components, etcetera can be easily added on and distributed. 3. **Principle of (My) Least Astonishment:** I want to develop games using a language and framework I love and makes sense to me, inspired by the [Philosophy of the creator of Ruby](https://en.wikipedia.org/wiki/Ruby_(programming_language)#Philosophy). ### **FelBind** - *C to mruby Automatic Binding Generator* [*Github*](https://github.com/realtradam/FelBind) A binding generator which allows programmers to easily program with C libraries in Ruby. This tool can be used in conjunction with FelFlame Engine to easily extend the functionality of your games. Simply give the generator the header files of your chosen C library and it will scan it and generate the appropriate bindings of any functions that are supported. ### **Justicar** - *Ruby Based Static Website Generator* [**Github**](https://github.com/realtradam/Justicar) This static site generator utilizes [Opal](https://opalrb.com) so that HTML, CSS, and Javascript and all be written in Ruby instead. One can build websites using a regular file directory structure but also has a powerful templating system which allows programmers to intelligently create and format many pages. [👉 return to top](#welcome-to-my-little-github-corner) --- ## ***Games and Demos*** ### **Orc: Arena of Time** - *Top Down Innovative Obstacle Course* [**Play Here**](https://tradam.itch.io/orc-arena-of-time) / [**Github**](https://github.com/realtradam/orc-arena-of-time) ### **Zig CHIP8** - *CHIP8 Emulator Implemented With Zig* [**Github**](https://github.com/realtradam/zig-chip-8) ### **SteelWings** - *Free Roam Shoot-em-up* [**Play Here**](https://argo.itch.io/steelwings) / [**Github**](https://github.com/realtradam/SteelWings) ### **Winter One** - *Scrolling Shoot-em-up* [**Play Here**](https://tradam.itch.io/winter-one) ### **Optimal Direction** - *Racing* [**Play Here**](https://tradam.itch.io/optimal-direction) / [**Github**](https://github.com/realtradam/optimal-direction) ### **Card Slide Concept** - *Card Arena Concept* [**Play Here**](https://tradam.itch.io/card-slide-prototype) / [**Github**](https://github.com/realtradam/card-slide-concept) ### **Arbitrary Polygon Collision** - *Collision Detection Demo* [**Play Here**](https://tradam.itch.io/arbitrary-polygon-collision-demo) / [**Github**](https://github.com/realtradam/arbitrary-polygon-collision) ### **Almost Pong** - *A Twist On Pong* [**Play Here**](https://tradam.itch.io/almost-pong) / [**Github**](https://github.com/realtradam/almost-pong) [👉 return to top](#welcome-to-my-little-github-corner) ---