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authorrealtradam <[email protected]>2023-05-28 17:07:37 -0400
committerrealtradam <[email protected]>2023-05-28 17:07:37 -0400
commitb3c02a644b9412f07c95621385488954c5b98dfc (patch)
tree6a33e772a681e772aabb533fa3539a4cb6492d3d /src/wall.c
parentf54e3249d5c8fff4f7a64381c6dd7210c81f569a (diff)
parentf9996cb800be544b64dd871d652eeb8c7870edf2 (diff)
downloadrodeo_sample_game-b3c02a644b9412f07c95621385488954c5b98dfc.tar.gz
rodeo_sample_game-b3c02a644b9412f07c95621385488954c5b98dfc.zip
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Diffstat (limited to 'src/wall.c')
-rw-r--r--src/wall.c38
1 files changed, 38 insertions, 0 deletions
diff --git a/src/wall.c b/src/wall.c
index 1be1a78..d3c9d3f 100644
--- a/src/wall.c
+++ b/src/wall.c
@@ -2,11 +2,41 @@
#include "rodeo.h"
static rodeo_collision_2d_world_t collision_wall_world;
+rodeo_texture_2d_t wall_texture;
+rodeo_texture_2d_t floor_texture;
void
init_wall(void)
{
+ wall_texture = rodeo_texture_2d_create_from_path(cstr_lit("assets/walls.png"));
+ floor_texture = rodeo_texture_2d_create_from_path(cstr_lit("assets/floor.png"));
+ uint16_t window_width = 1600;
+ uint16_t window_height = 900;
collision_wall_world = rodeo_collision_2d_world_create();
+ float walls[][4] = {
+ {0, -10, window_width, 10},
+ {0, window_height, window_width, 10},
+ {-10, 0, 10, window_height},
+ {window_width, 0, 10, window_height},
+ {169,105,72,263},
+ {241,105,191,73},
+ {1169,105,262,72},
+ {1359,177,72,190},
+ {1169,723,262,72},
+ {1359,533,72,190},
+ {169,533,72,262},
+ {241,723,191,72},
+ {764,200,72,500},
+ {550,414,501,72}
+ };
+ int numwalls = sizeof(walls)/sizeof(walls[0]);
+ new_wall(0, -10, window_width, 10);
+ new_wall(0, window_height, window_width, 10);
+ new_wall(-10, 0, 10, window_height);
+ new_wall(window_width, 0, 10, window_height);
+ for (int i = 0; i < numwalls; ++i) {
+ new_wall(walls[i][0], walls[i][1], walls[i][2], walls[i][3]);
+ }
}
void
@@ -102,3 +132,11 @@ moving_wall_resolver(
}
}
+void
+draw_level(void)
+{
+ rodeo_rectangle_t rect = (rodeo_rectangle_t){0,0,1600,900};
+ rodeo_texture_2d_draw(&rect, &rect, NULL, &wall_texture);
+ rodeo_texture_2d_draw(&rect, &rect, NULL, &floor_texture);
+
+}