From a0dc49aa2f18b7454de89cf8fb103688d6a24162 Mon Sep 17 00:00:00 2001 From: arngo <27396817+arngo@users.noreply.github.com> Date: Sat, 27 May 2023 18:17:45 -0400 Subject: fix deleting bullet collision struct twice --- src/enemies.c | 1 - 1 file changed, 1 deletion(-) diff --git a/src/enemies.c b/src/enemies.c index 71defa8..19e1c3e 100644 --- a/src/enemies.c +++ b/src/enemies.c @@ -202,7 +202,6 @@ damage_enemy_resolver( rodeo_collision_2d_world_item_t *bullet_collision ) { - rodeo_collision_2d_world_item_destroy(bullet_collision); bullet_t *bullet = get_bullet_by_id(bullet_collision->id); bullet_destroy(bullet); enemy_t *enemy = get_enemy_by_id(enemy_collision->id); -- cgit v1.2.3