From 6c2a5968c27bffe4233be55d13ce01c63ab292ef Mon Sep 17 00:00:00 2001 From: realtradam Date: Tue, 6 Jun 2023 06:39:09 -0400 Subject: complete most of the rodeo kit rewrite to avoid exposed pointers --- src/bullet.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/bullet.h') diff --git a/src/bullet.h b/src/bullet.h index bf34af6..50b18b8 100644 --- a/src/bullet.h +++ b/src/bullet.h @@ -5,7 +5,7 @@ typedef struct { - world_id id; + rodeo_collision_2d_item_t item; rodeo_color_RGBAFloat_t color; } bullet_t; @@ -35,7 +35,7 @@ spawn_bullet( float y, float dx, float dy, - rodeo_collision_2d_world_t *bullet_world, + rodeo_collision_2d_collection_t bullet_world, rodeo_color_RGBAFloat_t color ); @@ -44,16 +44,16 @@ move_bullets(void); bullet_t* get_bullet_by_id( - world_id id + rodeo_collision_2d_item_id_t id ); void draw_bullets(void); -rodeo_collision_2d_world_t * +rodeo_collision_2d_collection_t get_enemy_bullet_world(void); -rodeo_collision_2d_world_t * +rodeo_collision_2d_collection_t get_player_bullet_world(void); void -- cgit v1.2.3