#include #include //#include "SDL2/SDL.h" //#include "SDL2/SDL_syswm.h" //#include "bgfx/c99/bgfx.h" #include "rodeo.h" Rodeo__data_t _state = {0}; Rodeo__data_t *state = &_state; int main() { Rodeo__init_window(state, 480, 640, "Rodeo Window"); while(!state->quit) { Rodeo__begin(state); Rodeo__draw_debug_text(1, 1, "Debug %s Test", "Text"); Rodeo__end(state); } Rodeo__deinit_window(state); Rodeo__quit(); return 0; }