#include #include #include "SDL2/SDL.h" #include "SDL2/SDL_syswm.h" #include "bgfx/c99/bgfx.h" #include "rodeo.h" Rodeo__Data_t _state = {0}; Rodeo__Data_t* state = &_state; int main() { Rodeo__init_window(state, 480, 640, "Rodeo Window"); while(!state->quit) { Rodeo__begin(state); bgfx_dbg_text_printf(0, 2, 0x6f, "Description: Initialization and debug text."); Rodeo__end(state); } Rodeo__deinit_window(state); Rodeo__quit(); return 0; }