1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
|
#include "rodeo.h"
#include "input.h"
#include "player.h"
#include "bullet.h"
#include "wall.h"
#include "rodeo/collision.h"
static rodeo_gfx_texture_2d_t bullet_texture;
static rodeo_audio_sound_t pop_sound;
//static rodeo_collision_2d_collection_t bullet_collision_world;
static rodeo_collision_2d_collection_t player_bullet_collision_world = {0};
static rodeo_collision_2d_collection_t enemy_bullet_collision_world = {0};
static cvec_bullet_t bullets = {0};
void
init_bullets(void)
{
player_bullet_collision_world = rodeo_collision_2d_collection_create();
enemy_bullet_collision_world = rodeo_collision_2d_collection_create();
bullet_texture = rodeo_gfx_texture_2d_create_from_path(cstr_lit("assets/bullet.png"));
pop_sound = rodeo_audio_sound_create_from_path(cstr_lit("assets/pop.wav"));
}
void
deinit_bullets(void)
{
rodeo_gfx_texture_2d_destroy(bullet_texture);
rodeo_audio_sound_destroy(pop_sound);
rodeo_collision_2d_collection_destroy(player_bullet_collision_world);
rodeo_collision_2d_collection_destroy(enemy_bullet_collision_world);
cvec_bullet_t_drop(&bullets);
}
void
reset_bullets(void)
{
c_foreach_rv(i, cvec_bullet_t, bullets)
{
bullet_destroy(i.ref);
}
}
bullet_t *
spawn_bullet(
float x,
float y,
float dx,
float dy,
rodeo_collision_2d_collection_t bullet_world,
rodeo_color_RGBAFloat_t color
)
{
bullet_t bullet = {
.color = color
};
bullet.item = rodeo_collision_2d_item_create(
bullet_world,
(rodeo_collision_2d_item_data_t){
.rect = {
.x = x,
.y = y,
.width = 25.0f,
.height = 25.0f
},
.dx = dx,
.dy = dy,
}
);
return cvec_bullet_t_push(
&bullets,
bullet
);
}
void
move_bullets(void)
{
c_foreach(i, cvec_bullet_t, bullets) {
rodeo_collision_2d_item_data_t *bullet = *(i.ref->item.data_handle);
bullet->rect.x += bullet->dx;
bullet->rect.y += bullet->dy;
}
}
bullet_t*
get_bullet_by_id(
rodeo_collision_2d_item_id_t id
)
{
c_foreach(i, cvec_bullet_t, bullets) {
if (i.ref->item.data_handle == id.self_handle) {
return i.ref;
}
}
return NULL;
}
void
draw_bullets(void)
{
c_foreach(i, cvec_bullet_t, bullets)
{
rodeo_collision_2d_item_data_t *bullet = *(i.ref->item.data_handle);
rodeo_gfx_texture_2d_draw(
bullet->rect,
(rodeo_rectangle_t){
.x = 0,
.y = 0,
.width = 25,
.height = 25
},
i.ref->color,
bullet_texture
);
}
}
rodeo_collision_2d_collection_t
get_enemy_bullet_world(void)
{
return enemy_bullet_collision_world;
}
rodeo_collision_2d_collection_t
get_player_bullet_world(void)
{
return player_bullet_collision_world;
}
void
bullet_destroy(
cvec_bullet_t_value* bullet
)
{
bool player_is_moving =
(*(float*)units_move_right_input(NULL, NULL) + *(float*)units_move_left_input(NULL, NULL)) != 0 ||
(*(float*)units_move_down_input(NULL, NULL) + *(float*)units_move_up_input(NULL, NULL)) != 0;
if ((*bullet->item.data_handle)->id.collection.data == player_bullet_collision_world.data || !player_is_moving || get_player_hp() <= 0)
{
rodeo_audio_sound_play(pop_sound);
}
rodeo_collision_2d_item_destroy(bullet->item);
*bullet = *cvec_bullet_t_back(&bullets);
cvec_bullet_t_pop(&bullets);
}
void bullet_wall_resolver(
rodeo_collision_2d_item_data_t *bullet_collision,
rodeo_collision_2d_item_data_t *wall_collision
)
{
bullet_t *bullet = get_bullet_by_id(bullet_collision->id);
if (bullet == NULL) { return; }
bullet_destroy(bullet);
}
void
detect_bullet_wall_collisions(void)
{
rodeo_collision_2d_collection_compare_other(player_bullet_collision_world, get_wall_world(), bullet_wall_resolver);
rodeo_collision_2d_collection_compare_other(enemy_bullet_collision_world, get_wall_world(), bullet_wall_resolver);
}
|