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#pragma once
#include "rodeo.h"
#include "rodeo/collision.h"
#include "input.h"
typedef
enum
{
mv_state_standing,
mv_state_jumping,
mv_state_mid_air
}
move_state_t;
typedef
struct
{
float x;
float y;
}
aim_position_t;
void
init_player(void);
void
deinit_player(void);
#define player_init_do() \
mrodeo_defer_do( \
init_player(), \
deinit_player() \
)
void
reset_player(void);
void
draw_player(void);
void
draw_hp_bar(void);
void
move_player(void);
void
parse_player_input(void);
void
player_shoot(rodeo_collision_2d_collection_t bullet_collision_world);
void
detect_player_enemy_collisions(void);
void
detect_player_wall_collisions(void);
rodeo_collision_2d_item_data_t *
get_player_position(void);
void
update_aim_position(void);
void
draw_aim(float player_x, float player_y, float scale);
int32_t
get_player_hp(void);
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