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#pragma once
#include "rodeo.h"
typedef
struct
{
float iter;
struct config
{
uint32_t width;
uint32_t height;
uint32_t count;
rodeo_gfx_texture_2d_t texture;
} config;
}
sprite_t;
void
draw_sprite(sprite_t *sprite, float x, float y, float scale, rodeo_color_RGBAFloat_t color);
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