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#include "wall.h"
static rodeo_collision_2d_world_t collision_wall_world;
void
init_wall(void)
{
collision_wall_world = rodeo_collision_2d_world_create();
}
void
deinit_wall(void)
{
rodeo_collision_2d_world_destroy(&collision_wall_world);
}
rodeo_collision_2d_world_t *
get_wall_world(void)
{
return &collision_wall_world;
}
rodeo_collision_2d_world_item_t *
new_wall(
float x,
float y,
float width,
float height
)
{
return rodeo_collision_2d_world_item_create(
&collision_wall_world,
(rodeo_collision_2d_world_item_t)
{
.x = x,
.y = y,
.width = width,
.height = height
});
}
bool
coords_inside_wall(
float x,
float y
)
{
c_foreach(i, cvec_collision_2d_world_item, collision_wall_world) {
if (x >= i.ref->x && x <= i.ref->x + i.ref->width &&
y >= i.ref->y && y <= i.ref->y + i.ref->height) {
return true;
}
}
return false;
}
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