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#include "wall.h"
#include "rodeo.h"
static rodeo_collision_2d_collection_t collision_wall_world;
rodeo_gfx_texture_2d_t wall_texture;
rodeo_gfx_texture_2d_t floor_texture;
rodeo_gfx_texture_2d_t goat_texture;
rodeo_gfx_texture_2d_t logo_texture;
void
init_wall(void)
{
wall_texture = rodeo_gfx_texture_2d_create_from_path(cstr_lit("assets/walls.png"));
floor_texture = rodeo_gfx_texture_2d_create_from_path(cstr_lit("assets/floor.png"));
goat_texture = rodeo_gfx_texture_2d_create_from_path(cstr_lit("assets/goat_on_a_pole.png"));
logo_texture = rodeo_gfx_texture_2d_create_from_path(cstr_lit("assets/tojam2023_tagline_header_clear.png"));
uint16_t window_width = 1600;
uint16_t window_height = 900;
float walls[][4] = {
{0, -10, window_width, 10},
{0, window_height, window_width, 10},
{-10, 0, 10, window_height},
{window_width, 0, 10, window_height},
{169,105,72,263},
{241,105,191,73},
{1169,105,262,72},
{1359,177,72,190},
{1169,723,262,72},
{1359,533,72,190},
{169,533,72,262},
{241,723,191,72},
{764,200,72,500},
{550,414,501,72}
};
int32_t numwalls = sizeof(walls)/sizeof(walls[0]);
collision_wall_world = rodeo_collision_2d_collection_create(numwalls + 4);
new_wall(0, -10, window_width, 10);
new_wall(0, window_height, window_width, 10);
new_wall(-10, 0, 10, window_height);
new_wall(window_width, 0, 10, window_height);
for (int32_t i = 0; i < numwalls; ++i) {
new_wall(walls[i][0], walls[i][1], walls[i][2], walls[i][3]);
}
}
void
deinit_wall(void)
{
rodeo_collision_2d_collection_destroy(collision_wall_world);
rodeo_gfx_texture_2d_destroy(wall_texture);
rodeo_gfx_texture_2d_destroy(floor_texture);
rodeo_gfx_texture_2d_destroy(goat_texture);
rodeo_gfx_texture_2d_destroy(logo_texture);
}
rodeo_collision_2d_collection_t
get_wall_world(void)
{
return collision_wall_world;
}
rodeo_collision_2d_item_t
new_wall(
float x,
float y,
float width,
float height
)
{
return rodeo_collision_2d_item_create(
collision_wall_world,
(rodeo_collision_2d_item_data_t)
{
.rect = {
.x = x,
.y = y,
.width = width,
.height = height
}
});
}
bool
coords_inside_wall(
float x,
float y
)
{
c_foreach(i, cvec_collision_2d_item_data, collision_wall_world.data->collection) {
if (x >= i.ref->rect.x && x <= i.ref->rect.x + i.ref->rect.width &&
y >= i.ref->rect.y && y <= i.ref->rect.y + i.ref->rect.height) {
return true;
}
}
return false;
}
void
moving_wall_resolver(
rodeo_collision_2d_item_data_t *obj_collision,
rodeo_collision_2d_item_data_t *wall_collision
)
{
rodeo_collision_2d_item_data_t *p = obj_collision;
rodeo_collision_2d_item_data_t *w = wall_collision;
rodeo_rectangle_t step = {
.x = p->rect.x + p->dx * rodeo_gfx_frame_time_get() / (1000.0f/60.0f),
.y = p->rect.y + p->dy * rodeo_gfx_frame_time_get() / (1000.0f/60.0f),
.width = p->rect.width,
.height = p->rect.height
};
rodeo_rectangle_t intersection = rodeo_collision_2d_get_collision_rect(step, w->rect);
// left collision
if (intersection.width < intersection.height) {
// colliding left/right
// if x equal push right
if (intersection.x == step.x) {
p->rect.x = w->rect.x + w->rect.width;
if (p->dx < 0) {
p->dx = 0;
}
// else push left
} else {
p->rect.x = w->rect.x - p->rect.width;
if (p->dx > 0) {
p->dx = 0;
}
}
}
else if (intersection.height < intersection.width) {
// colliding up/down
// if y equal push down
if (intersection.y == step.y) {
p->rect.y = w->rect.y + w->rect.height;
if (p->dy < 0) {
p->dy = 0;
}
// else push up
} else {
p->rect.y = w->rect.y - p->rect.height;
if (p->dy > 0) {
p->dy = 0;
}
}
}
// tunneled into a hitbox
// don't allow movement
else if (p->rect.width == w->rect.width && p->rect.height == w->rect.height) {
p->dx = 0;
p->dy = 0;
}
}
void
draw_level(void)
{
rodeo_rectangle_t rect = (rodeo_rectangle_t){0,0,1600,900};
rodeo_rectangle_t logo_size = (rodeo_rectangle_t){0,0,1024,400};
rodeo_rectangle_t logo_dest = (rodeo_rectangle_t){1600-(1024*0.25f),10,1024*0.25f,400*0.25f};
rodeo_rectangle_t goat_size = (rodeo_rectangle_t){0,0,529,1038};
rodeo_rectangle_t goat_dest = (rodeo_rectangle_t){(1600.0f/2)-(529.0f/2*0.07f),(900.0f/2)-(1038.0f/2*0.07f),529*0.07f,1038*0.07f};
rodeo_gfx_rectangle_draw(
rect,
(rodeo_color_RGBAFloat_t){
.colors.red = 0.267f,
.colors.green = 0.2f,
.colors.blue = 0.333f,
.colors.alpha = 1.0f
}
);
rodeo_gfx_texture_2d_draw(rect, rect, (rodeo_color_RGBAFloat_t){ .array = {0.96f, 0.41f, 0.1f, 1.0f} }, wall_texture);
rodeo_gfx_texture_2d_draw(rect, rect, (rodeo_color_RGBAFloat_t){ .array = {0.52f, 0.31f, 0.73f, 0.33f} }, floor_texture);
rodeo_gfx_texture_2d_draw(goat_dest, goat_size, (rodeo_color_RGBAFloat_t){ .array = {1,1,1,1} }, goat_texture);
rodeo_gfx_texture_2d_draw(logo_dest, logo_size, (rodeo_color_RGBAFloat_t){ .array = {1,1,1,1} }, logo_texture);
}
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