diff options
| -rw-r--r-- | lib/00-define.rb | 4 | ||||
| -rw-r--r-- | lib/02-apply_boid_calculations.rb | 13 | ||||
| -rw-r--r-- | lib/mobs/fish.rb | 20 | ||||
| -rw-r--r-- | lib/mobs/piranha.rb | 20 | ||||
| -rw-r--r-- | lib/rules/alignment.rb | 4 | ||||
| -rw-r--r-- | lib/rules/cohesion.rb | 12 | ||||
| -rw-r--r-- | lib/rules/limit.rb | 8 | ||||
| -rw-r--r-- | lib/rules/seperation.rb | 25 | ||||
| -rw-r--r-- | lib/rules/target.rb | 28 | ||||
| -rw-r--r-- | run.rb | 93 |
10 files changed, 165 insertions, 62 deletions
diff --git a/lib/00-define.rb b/lib/00-define.rb index 0075b7f..930f56f 100644 --- a/lib/00-define.rb +++ b/lib/00-define.rb @@ -12,5 +12,9 @@ FelFlame::Components.new('Boids', vx: 0, vy: 0, # calculated velocity change for next frame cx: 0, cy: 0) +FelFlame::Components.new('Fish') +FF::Cmp::Fish.new +FelFlame::Components.new('Piranha') +FF::Cmp::Piranha.new FelFlame::Components.new('BoidVisuals', :obj, :vect) diff --git a/lib/02-apply_boid_calculations.rb b/lib/02-apply_boid_calculations.rb index 8b84ab5..ec3f2de 100644 --- a/lib/02-apply_boid_calculations.rb +++ b/lib/02-apply_boid_calculations.rb @@ -32,6 +32,19 @@ FF::Scn::BoidCalculations.add(FF::Sys.new('ApplyBoidCalculations', priority: 75) group_velocity[1] += boid.vy end + group_velocity = [0.0,0.0] + center_mass = [0.0,0.0] + boids_count = FF::Cmp::Fish[0].entities.count + + FF::Cmp::Fish[0].entities.each do |ent| + boid = ent.components[FF::Cmp::Boids].first + + center_mass[0] += boid.x + center_mass[1] += boid.y + group_velocity[0] += boid.vx + group_velocity[1] += boid.vy + end + @center_vel.x1 = @center.x = (center_mass[0] / boids_count) @center_vel.y1 = @center.y = (center_mass[1] / boids_count) diff --git a/lib/mobs/fish.rb b/lib/mobs/fish.rb new file mode 100644 index 0000000..a9999ae --- /dev/null +++ b/lib/mobs/fish.rb @@ -0,0 +1,20 @@ +class Fish + def self.create(x, y) + puts 'creating...' + FF::Ent.new( + FF::Cmp::Fish[0], + FF::Cmp::Boids.new(x: x, y: y), + FF::Cmp::BoidVisuals.new( + obj: Camera::Image.new( + 'assets/Guppy Large Normal.png', + width: 25, height: 26 + ), + vect: Camera::Line.new( + width: 7, + color: [1.0,0,0,0.5], + z: -1 + ) + ) + ) + end +end diff --git a/lib/mobs/piranha.rb b/lib/mobs/piranha.rb new file mode 100644 index 0000000..c7ce8b1 --- /dev/null +++ b/lib/mobs/piranha.rb @@ -0,0 +1,20 @@ +class Piranha + def self.create(x, y) + puts 'creating...' + FF::Ent.new( + FF::Cmp::Piranha[0], + FF::Cmp::Boids.new(x: x, y: y), + FF::Cmp::BoidVisuals.new( + obj: Camera::Image.new( + 'assets/Predator 1.png', + width: 45, height: 46 + ), + vect: Camera::Line.new( + width: 7, + color: [1.0,0,0,0.5], + z: -1 + ) + ) + ) + end +end diff --git a/lib/rules/alignment.rb b/lib/rules/alignment.rb index b30683c..4072227 100644 --- a/lib/rules/alignment.rb +++ b/lib/rules/alignment.rb @@ -14,7 +14,7 @@ FF::Sys.new('Alignment', priority: 50) do move_boid[0] /= boids_count - 1.0 move_boid[1] /= boids_count - 1.0 - boid_update.cx += (move_boid[0] - boid_update.vx) / $alignment - boid_update.cy += (move_boid[1] - boid_update.vy) / $alignment + boid_update.cx += (move_boid[0] - boid_update.vx) / $config.alignment + boid_update.cy += (move_boid[1] - boid_update.vy) / $config.alignment end end diff --git a/lib/rules/cohesion.rb b/lib/rules/cohesion.rb index efbd71d..5abefd7 100644 --- a/lib/rules/cohesion.rb +++ b/lib/rules/cohesion.rb @@ -1,21 +1,23 @@ FF::Sys.new('Cohesion', priority: 50) do center_mass = [0.0,0.0] - boids_count = FF::Cmp::Boids.each.to_a.count + boids_count = FF::Cmp::Fish[0].entities.count - FF::Cmp::Boids.each do |boid| + FF::Cmp::Fish[0].entities.each do |ent| + boid = ent.components[FF::Cmp::Boids].first center_mass[0] += boid.x center_mass[1] += boid.y end - FF::Cmp::Boids.each do |boid_update| + FF::Cmp::Fish[0].entities.each do |ent| + boid_update = ent.components[FF::Cmp::Boids].first move_boid = center_mass.dup move_boid[0] -= boid_update.x move_boid[1] -= boid_update.y move_boid[0] /= boids_count - 1.0 move_boid[1] /= boids_count - 1.0 - boid_update.cx += (move_boid[0] - boid_update.x) / $cohesion - boid_update.cy += (move_boid[1] - boid_update.y) / $cohesion + boid_update.cx += (move_boid[0] - boid_update.x) / $config.cohesion + boid_update.cy += (move_boid[1] - boid_update.y) / $config.cohesion end end diff --git a/lib/rules/limit.rb b/lib/rules/limit.rb index c454de4..dba9f96 100644 --- a/lib/rules/limit.rb +++ b/lib/rules/limit.rb @@ -1,12 +1,12 @@ # This special function is already called by apply_boid_calculations.rb # do not add or call this function elsewhere FF::Sys.new('Limit') do - unless $limit < 0 + unless $config.limit < 0 FF::Cmp::Boids.each do |boid| absolute_velocity = Math.sqrt((boid.vx**2) + (boid.vy**2)) - if absolute_velocity > $limit - boid.vx = (boid.vx / absolute_velocity) * $limit - boid.vy = (boid.vy / absolute_velocity) * $limit + if absolute_velocity > $config.limit + boid.vx = (boid.vx / absolute_velocity) * $config.limit + boid.vy = (boid.vy / absolute_velocity) * $config.limit end end end diff --git a/lib/rules/seperation.rb b/lib/rules/seperation.rb index 31039f3..20fd2e6 100644 --- a/lib/rules/seperation.rb +++ b/lib/rules/seperation.rb @@ -3,12 +3,31 @@ FF::Sys.new('Seperation', priority: 50) do newvec = [0.0,0.0] FF::Cmp::Boids.each do |boid_check| next if boid_check == boid_update - if Math.sqrt(((-boid_check.x + boid_update.x)**2) + ((-boid_check.y + boid_update.y)**2)).abs < $seperation_distance + if Math.sqrt(((-boid_check.x + boid_update.x)**2) + ((-boid_check.y + boid_update.y)**2)).abs < $config.seperation_distance newvec[0] -= boid_check.x - boid_update.x newvec[1] -= boid_check.y - boid_update.y end end - boid_update.cx += newvec[0] / $seperation - boid_update.cy += newvec[1] / $seperation + boid_update.cx += newvec[0] / $config.seperation + boid_update.cy += newvec[1] / $config.seperation end end + +=begin +FF::Sys.new('Seperation', priority: 50) do + FF::Cmp::Fish[0].entities.each do |ent_update| + boid_update = ent_update.components[FF::Cmp::Boids].first + newvec = [0.0,0.0] + FF::Cmp::Fish[0].entities.each do |ent_check| + boid_check = ent_update.components[FF::Cmp::Boids].first + next if boid_check == boid_update + if Math.sqrt(((-boid_check.x + boid_update.x)**2) + ((-boid_check.y + boid_update.y)**2)).abs < $config.seperation_distance + newvec[0] -= boid_check.x - boid_update.x + newvec[1] -= boid_check.y - boid_update.y + end + end + boid_update.cx += newvec[0] / $config.seperation + boid_update.cy += newvec[1] / $config.seperation + end +end +=end diff --git a/lib/rules/target.rb b/lib/rules/target.rb index ffee93a..f74bf7d 100644 --- a/lib/rules/target.rb +++ b/lib/rules/target.rb @@ -1,6 +1,28 @@ FF::Sys.new('Target', priority: 50) do - FF::Cmp::Boids.each do |boid| - boid.cx += ($x_target - boid.x) / $target_strength - boid.cy += ($y_target - boid.y) / $target_strength + + FF::Cmp::Fish[0].entities.each do |ent| + farthest = [] + boid = ent.component[FF::Cmp::Boids].first + FF::Cmp::Piranha[0].entities.each do |_piranha| + piranha = _piranha.component[FF::Cmp::Boids].first + if farthest[0].nil? || Math.sqrt(((boid.x - piranha.x)**2) + ((boid.y + piranha.y)**2)).abs < farthest[0] + farthest[0] = Math.sqrt(((boid.x - piranha.x)**2) + ((boid.y + piranha.y)**2)).abs + farthest[1] = piranha + end + end + boid.cx -= (2 * (piranha.x - boid.x) / $config.target_strength) + boid.cy -= (2 * (piranha.y - boid.y) / $config.target_strength) end + + # FF::Cmp::Piranha[0].entities.each do |ent| + # boid = ent.components[FF::Cmp::Boids].first + # boid.cx += ($config.target_x - boid.x) / $config.target_strength + # boid.cy += ($config.target_y - boid.y) / $config.target_strength + # #find closest fish + # end + + #FF::Cmp::Boids.each do |boid| + # boid.cx += ($config.target_x - boid.x) / $config.target_strength + # boid.cy += ($config.target_y - boid.y) / $config.target_strength + #end end @@ -1,40 +1,60 @@ require 'ruby2d' require 'ruby2d/camera' require 'felflame' -# If Camera should follow center mass -$follow = false -# Values that can tune strength of certain rules -# Lower is stronger -$cohesion = 3000.0 -$seperation = 75.0 -$seperation_distance = 125.0 -$alignment = 1000.0 -$target_strength = 2500.0 +# configuration for the simulation +# change values here to see a change in the simulation +FF::Cmp.new('SingletonConfig', + # Show vectors + debug: true, -# The velocity limit of a boid -# Set to negative to remove limit -$limit = 12.0 + # If the camera should follow the "center mass" + follow: false, -# These are changed later by mouse position -$x_target = 0.0 -$y_target = 0.0 + # The velocity limit of a boid + # Set to negative to disable + limit: 6.0, -FF::Cmp.new('SingletonConfig', - debug: false, - bounds_strength: 2.0, + # How strong the bounds should be + # Higher is stronger + bounds_strength: 1.0, + # What the bounds are xmax: 480.0, xmin: -580.0, - ymax: 250.0, ymin: -340.0) + ymax: 250.0, ymin: -340.0, + + # How much the boids try to pull together + # Smaller is stronger + cohesion: 6000.0, + + # How much the boids push away from eachother + # Smaller is stronger + seperation: 375.0, + # What the range of seperating should be + seperation_distance: 150.0, + + # How strong their vector alignment should be + # Smaller is stronger + alignment: 1000.0, + + # How much they try to follow their target(your mouse cursor) + # Smaller is stronger + target_strength: 2500.0, + + # These are later set by the mouse position + target_x: 0, target_y: 0) $config = FF::Cmp::SingletonConfig.new # Used by the Camera Library set(title: "Ruboids", width: 1164, height: 764, resizable: true) + + Dir[File.join(__dir__, 'lib/**', '*.rb')].sort.each { |file| require file } + # Comment out to remove a rule FF::Scn::BoidCalculations.add FF::Sys::Cohesion -FF::Scn::BoidCalculations.add FF::Sys::Alignment +#FF::Scn::BoidCalculations.add FF::Sys::Alignment FF::Scn::BoidCalculations.add FF::Sys::Seperation -FF::Scn::BoidCalculations.add FF::Sys::Target +#FF::Scn::BoidCalculations.add FF::Sys::Target FF::Scn::BoidCalculations.add FF::Sys::Bounds FF::Stg.add FF::Scn::BoidCalculations @@ -44,25 +64,11 @@ class GameWindow < Ruby2D::Window super Camera::Image.new('assets/Background.png', x: -get(:width)+57, y: -get(:height)+97, z: -99) randspot = ((-get(:height) / 2)..(get(:height)/2)).to_a - 6.times do - FF::Ent.new( - FF::Cmp::Boids.new(x: randspot.sample.to_f, y: randspot.sample.to_f), - FF::Cmp::BoidVisuals.new( - obj: Camera::Image.new( - 'assets/Guppy Large Normal.png', - width: 45, height: 46 - #obj: Camera::Circle.new( - # color: [0.86,0.57,0.96,1], - # radius: 7, - # sectors: 10 - ), - vect: Camera::Line.new( - width: 7, - color: [1.0,0,0,0.5], - z: -1 - ) - ) - ) + 7.times do + Fish.create(randspot.sample.to_f, randspot.sample.to_f) + end + 2.times do + Piranha.create(randspot.sample.to_f, randspot.sample.to_f) end unless $config.debug FF::Cmp::BoidVisuals.each do |boid| @@ -72,8 +78,8 @@ class GameWindow < Ruby2D::Window end def update - $x_target = Camera.coordinate_to_worldspace(get(:mouse_x), get(:mouse_y))[0] - $y_target = Camera.coordinate_to_worldspace(get(:mouse_y), get(:mouse_y))[1] + $config.target_x = Camera.coordinate_to_worldspace(get(:mouse_x), get(:mouse_y))[0] + $config.target_y = Camera.coordinate_to_worldspace(get(:mouse_y), get(:mouse_y))[1] FF::Stage.call Camera.y += 1 if key_held('s') Camera.y -= 1 if key_held('w') @@ -81,9 +87,6 @@ class GameWindow < Ruby2D::Window Camera.x -= 1 if key_held('a') Camera.zoom *= 1.1 if key_held('z') Camera.zoom /= 1.1 if key_held('x') - if key_held('space') - FF::Scn::BoidCalculations.call - end end def render |
