#FF::Scn::Default.add(FelFlame::Systems.new('Render', priority: 99) do # Camera._redraw #end) FF::Scn::Default.add(FelFlame::Systems.new('Render', priority: 99) do FelFlame::Components::Boids.each do |boid| renderable = boid.entities[0].components[FF::Cmp::BoidVisuals][0] renderable.vect.x2 = renderable.vect.x1 = renderable.obj.x = boid.x + renderable.obj.radius renderable.vect.y2 = renderable.vect.y1 = renderable.obj.y = boid.y + renderable.obj.radius renderable.vect.x1 += renderable.obj.radius renderable.vect.y1 += renderable.obj.radius renderable.vect.x2 += (boid.vx * 3) + (renderable.obj.radius * 2) renderable.vect.y2 += (boid.vy * 3) + (renderable.obj.radius * 2) #Circle.draw(x: boid.x, # y: boid.y, # color: [0.86,0.57,0.96,1], # radius: 7, # sectors: 10) end Camera._redraw end)