FF::Scn::Default.add(FelFlame::Systems.new('Render', priority: 99) do FelFlame::Components::Boids.each do |boid| renderable = boid.entities[0].components[FF::Cmp::BoidVisuals][0] if boid.flipped pad = -renderable.obj.width else pad = 0 end renderable.vect.x1 = renderable.obj.x = boid.x + renderable.obj.width + (pad*3) renderable.vect.y1 = renderable.obj.y = boid.y + renderable.obj.height renderable.vect.x2 = renderable.vect.x1 += renderable.obj.width / 2.0 renderable.vect.y2 = renderable.vect.y1 += renderable.obj.height / 2.0 renderable.vect.x2 += (boid.vx * 10.0) renderable.vect.y2 += (boid.vy * 10.0) end Camera._redraw end)