# frozen_string_literal: true FF::Sys.new('Target', priority: 50) do FF::Cmp::Piranha[0].entities.each do |ent| closest = [] boid = ent.components[FF::Cmp::Boids].first FF::Cmp::Fish[0].entities.each do |_fish| fish = _fish.components[FF::Cmp::Boids].first if !((fish.x > $config.xmax) || (fish.x < $config.xmin) || (fish.y > $config.ymax) || (fish.y < $config.ymin)) && (closest[0].nil? || Math.sqrt(((boid.x - fish.x)**2) + ((boid.y - fish.y)**2)).abs < closest[0]) closest[0] = Math.sqrt(((boid.x - fish.x)**2) + ((boid.y - fish.y)**2)).abs closest[1] = fish end end unless closest[0].nil? boid.cx += ((closest[1].x - boid.x) / $config.target_strength) boid.cy += ((closest[1].y - boid.y) / $config.target_strength) end end FF::Cmp::Fish[0].entities.each do |ent| closest = [] boid = ent.components[FF::Cmp::Boids].first FF::Cmp::Piranha[0].entities.each do |_piranha| piranha = _piranha.components[FF::Cmp::Boids].first next if Math.sqrt(((boid.x - piranha.x)**2) + ((boid.y - piranha.y)**2)).abs > $config.target_fear #boid.cx -= ($config.target_strength / (piranha.x + boid.x)) #boid.cy -= ($config.target_strength / (piranha.y + boid.y)) boid.cx -= ((piranha.x - boid.x) / $config.target_strength) boid.cy -= ((piranha.y - boid.y) / $config.target_strength) #if closest[0].nil? || Math.sqrt(((boid.x - fish.x)**2) + ((boid.y + fish.y)**2)).abs < closest[0] # closest[0] = Math.sqrt(((boid.x - fish.x)**2) + ((boid.y + fish.y)**2)).abs # closest[1] = fish #end end end # FF::Cmp::Piranha[0].entities.each do |ent| # boid = ent.components[FF::Cmp::Boids].first # boid.cx += ($config.target_x - boid.x) / $config.target_strength # boid.cy += ($config.target_y - boid.y) / $config.target_strength # #find closest fish # end #FF::Cmp::Boids.each do |boid| # boid.cx += ($config.target_x - boid.x) / $config.target_strength # boid.cy += ($config.target_y - boid.y) / $config.target_strength #end end