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authorrealtradam <[email protected]>2021-04-23 00:29:45 -0400
committerrealtradam <[email protected]>2021-04-23 00:29:45 -0400
commit5d5cbf2f1b39fb50f3abb7d8d9eb8fbd76115a83 (patch)
tree96985c8527ef6905e4f3332da1eaaec212decbdf /adapt_triangle.rb
parentce9047d61e9514cbb38bfc0f8dcdb7dac4afa840 (diff)
downloadruby2d-camera-old-5d5cbf2f1b39fb50f3abb7d8d9eb8fbd76115a83.tar.gz
ruby2d-camera-old-5d5cbf2f1b39fb50f3abb7d8d9eb8fbd76115a83.zip
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Diffstat (limited to 'adapt_triangle.rb')
-rw-r--r--adapt_triangle.rb28
1 files changed, 11 insertions, 17 deletions
diff --git a/adapt_triangle.rb b/adapt_triangle.rb
index de1ae0d..dd73991 100644
--- a/adapt_triangle.rb
+++ b/adapt_triangle.rb
@@ -2,6 +2,7 @@
module AdaptTriangle
+=begin
def _translate_x(x)
@x1 += x
@x2 += x
@@ -22,7 +23,7 @@ module AdaptTriangle
@x3 = ((@x3) * Math.cos(angle)) - ((@y3) * Math.sin(angle))
@y3 = ((@x3) * Math.sin(angle)) + ((@y3) * Math.cos(angle))
end
-
+=end
def _update
angle = Camera.angle * (Math::PI / 180)
@x1 = (((x + x1 - Camera.x) * Math.cos(angle)) - ((y + y1 - Camera.y) * Math.sin(angle))) * Camera.zoom
@@ -31,6 +32,15 @@ module AdaptTriangle
@y2 = (((x + x2 - Camera.x) * Math.sin(angle)) + ((y + y2 - Camera.y) * Math.cos(angle))) * Camera.zoom
@x3 = (((x + x3 - Camera.x) * Math.cos(angle)) - ((y + y3 - Camera.y) * Math.sin(angle))) * Camera.zoom
@y3 = (((x + x3 - Camera.x) * Math.sin(angle)) + ((y + y3 - Camera.y) * Math.cos(angle))) * Camera.zoom
+ width = Window.width * 0.5
+ height = Window.height * 0.5
+ @x1 += width
+ @x2 += width
+ @x3 += width
+ @y1 += height
+ @y2 += height
+ @y3 += height
+
end
def _x1
@@ -46,10 +56,6 @@ module AdaptTriangle
end
def x=(x)
- #diff = x - self.x
- #self.x1 += diff
- #self.x2 += diff
- #self.x3 += diff
@x = x
_update
end
@@ -59,39 +65,27 @@ module AdaptTriangle
end
def y=(y)
- #diff = y - self.y
- #self.y1 += diff
- #self.y2 += diff
- #self.y3 += diff
@y = y
end
#undo rotation
def x1
@virtual_x1 ||= @x1
- #(@x1 * Math.cos(-Camera.angle)) - (@y1 * Math.sin(-Camera.angle)) - Camera.x
end
#difference between 'x1' and undone rotation > then rotated
def x1=(x1)
@virtual_x1 = x1
_update
- #temp = self.x1
- #@x1 += ((x1 - temp) * Math.cos(Camera.angle))
- #@y1 += ((x1 - temp) * Math.sin(Camera.angle))
end
def y1
@virtual_y1 ||= @y1
- #(@x1 * Math.sin(-Camera.angle)) + (@y1 * Math.cos(-Camera.angle)) - Camera.y
end
def y1=(y1)
@virtual_y1 = y1
_update
- #temp = self.y1
- #@x1 += -((y1 - temp) * Math.sin(Camera.angle))
- #@y1 += ((y1 - temp) * Math.cos(Camera.angle))
end
def x2