From 5f9ad4e95625e1152bd0ad8bda1a460b696a7d13 Mon Sep 17 00:00:00 2001 From: realtradam Date: Tue, 19 Jan 2021 19:33:31 -0500 Subject: cleanup --- README.md | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 README.md (limited to 'README.md') diff --git a/README.md b/README.md new file mode 100644 index 0000000..31a4f2a --- /dev/null +++ b/README.md @@ -0,0 +1,11 @@ +# Ruby2D Camera Demo + +I wanted to make a proof of concept to see how feasible it is to implement a camera system in Ruby2D. Turns out it is very feasible :D + +How it works: + +A single `Camera` class exists which keeps track of most objects that exists. Whenever you want the camera to move it simply move the entire game world. +If you want to use this little demo in your own projects feel free to do so! All you need is the camera.rb file and then just `require` or `require_relative` it into your project. +See the code as an example for how it is used. + +Credit is appreciated but not required :) -- cgit v1.2.3