# frozen_string_literal: true module Camera # Wraps existing variables as well as adding new methods # so that it can be handled by the Camera Module module ImageWrapped # Recalculates real coordiantes # Use after changing variables def update angle = Camera.angle * (Math::PI / 180) half_width = Window.width * 0.5 half_height = Window.height * 0.5 offset_x = x + (width / 2) offset_y = y + (height / 2) @x = (((offset_x - Camera.x) * Math.cos(angle)) - ((offset_y - Camera.y) * Math.sin(angle))) \ * Camera.zoom + half_width - (width * Camera.zoom / 2) @y = (((offset_x - Camera.x) * Math.sin(angle)) + ((offset_y - Camera.y) * Math.cos(angle))) \ * Camera.zoom + half_height - (height * Camera.zoom / 2) @rotate = rotate + Camera.angle @width = width * Camera.zoom @height = height * Camera.zoom end #Methods for moving the shape # Wrappers for the coordinates so that # they are handled by the Camera instead # and for ease of programming def x @virtual_x ||= @x end def x=(x) @virtual_x = x end def y @virtual_y ||= @y end def y=(y) @virtual_y = y end def x @virtual_x ||= @x end def rotate @virtual_rotate ||= @rotate end def rotate=(rotate) @virtual_rotate = rotate end def width @virtual_width ||= @width end def width=(width) @virtual_width = width end def height @virtual_height ||= @height end def height=(height) @virtual_height = height end end end