blob: 8623e34b02dc28674e77a9e8639b7c520282c16c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
|
# frozen_string_literal: true
require 'ruby2d'
require_relative 'quad_camera_tracker'
# Simulates a moving camera by manipulating objects it knows
class Camera
# Is added to quads to manage how they show and modify
# it should convert or undo the camera modification
# such that it is as if the camera wasnt there and everything
# is relative to the origin
class <<self
attr_writer :elasticity
private
attr_writer :camera_position_x, :camera_position_y, :zoom_level, :rotation_degrees
end
def self.elasticity
@elasticity ||= 1
end
def self.camera_position_x
@camera_position_x ||= 0
end
def self.camera_position_y
@camera_position_y ||= 0
end
def self.camera_position
[camera_position_x, camera_position_y]
end
def self.zoom_level
@zoom_level ||= 1
end
def self.rotation_degrees
@rotation_degrees ||= 0
end
def self.rotate_by(degrees)
# offset rotation to world
objects.each do |object|
unless object.is_a?(Image) or object.is_a?(AnimatedSquare)
object.update(rotate: degrees)
end
end
self.rotation_degrees += degrees
self.rotation_degrees %= 360
end
def self.zoom_by(zoom)
objects.each do |object|
if object.is_a?(Image) or object.is_a?(AnimatedSquare)
object.size *= zoom
object.x *= zoom
object.y *= zoom
else
object.update(zoom: zoom)
end
end
self.zoom_level *= zoom
move_by(Window.width / 2 * (zoom - 1),
Window.height / 2 * (zoom - 1))
end
def self.zoom_to(zoom)
zoom_by(zoom / self.zoom_level)
end
def self.follow(item)
move_by(((item.x - camera_position_x - (Window.width / 2) / zoom_level) /
(elasticity / (zoom_level * zoom_level))),
((item.y - camera_position_y - (Window.height / 2) / zoom_level) /
(elasticity / (zoom_level * zoom_level))))
end
def self.objects
@objects ||= []
end
def self.<<(item)
item.extend QuadCameraTracker if item.is_a? Quad
objects.push(item) unless objects.include?(item)
end
def self.add(item)
self << item
end
def self.remove(item)
objects.delete(item) if objects.include?(item)
end
def self.move_by(x, y)
objects.each do |object|
if object.is_a?(Image) or object.is_a?(AnimatedSquare)
object.x -= x
object.y -= y
else
object.update(x: x, y: y)
end
end
self.camera_position_x += x / zoom_level
self.camera_position_y += y / zoom_level
end
# SOMETHING MESSED UP
# with the camera position thing
def self.move_to(x, y)
objects.each do |object|
if object.is_a?(Image) or object.is_a?(AnimatedSquare)
object.x -= object.x + x
object.y -= object.y + y
else
object.update(x: -Camera.camera_position_x + x, y: -Camera.camera_position_y + y)
end
end
self.camera_position_x = x / zoom_level
self.camera_position_y = y / zoom_level
=begin
self.camera_position_x = x / zoom_level + camera_position[0]
self.camera_position_y = y / zoom_level + camera_position[1]
objects.each do |object|
if object.is_a?(Image) or object.is_a?(AnimatedSquare)
object.x -= x
object.y -= y
else
object.update(x: x, y: y)
end
end
=end
end
end
|