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|
# frozen_string_literal: true
require 'ruby2d'
require_relative 'lib/camera/camera'
#set width: 700, height: 300
Window.set(icon: "./assets/blobdanceextract/blob#{(1...20).to_a.sample}.png")
# Use this to add a few extra methods to an Image
module SizableImage
def size
width
end
def size=(size)
self.height *= (size / width)
self.width *= (size / width)
end
end
# There is 2 ways you can add objects to be known and controlled by the camera, both do the same thing
#@square = Square.new(
# x: 100, y: 100,
# size: 125,
# color: 'random'
#)
#Camera << @square
25.times do
tempx = (0..1920).to_a.sample
tempy = (0..1080).to_a.sample
tempsize = (25..100).to_a.sample
Camera << Triangle.new(x1: tempx,
y1: tempy,
x2: tempx,
y2: tempy + tempsize,
x3: tempx + tempsize,
y3: tempy + tempsize,
size: (10..50).to_a.sample,
color: 'random')
end
@background = Image.new(
'assets/background.png',
x: 0, y: 0,
width: (1920 * 0.25), height: (1080 * 0.25),
z: -1
)
Camera << @background
@line = Line.new(x1: -40,
y1: -50,
x2: 60,
y2: 70,
width: 35,
color: 'random')
Camera << @line
=begin
@player = Quad.new(x1: 0,
y1: 0,
x2: 0,
y2: 0 + 25,
x3: 0 + 25,
y3: 0 + 25,
x4: 0 + 25,
y4: 0,
size: (10..50).to_a.sample,
color: 'blue')
=end
@player = Square.new(x: 0,
y: 0,
size: 100,
color: 'random')
@sprite = Sprite.new('./assets/sprites/blob.png',
x: 300,
y: 300,
width: 100,
height: 100,
clip_width: 128,
loop: true,
time: 17)
Camera << @sprite
@sprite.play
Camera << @player
Camera << @player
Rectangle.new(
width: 350,
height: 135,
color: 'navy'
)
@ui_pos_cam = Text.new(
'pos: 0,0',
x: 10,
y: 10,
color: 'teal'
)
@ui_pos_ply = Text.new(
'pos: 0,0',
x: 10,
y: 40,
color: 'teal'
)
@ui_zoom = Text.new(
'zoom: 0',
x: 10,
y: 70,
color: 'lime'
)
@ui_rotation = Text.new(
'rotation: 0',
x: 10,
y: 100,
color: 'lime'
)
Rectangle.new(
x: (Window.width - 120),
width: 120,
height: 45,
color: 'navy'
)
@ui_fps = Text.new(
'fps: 60.00',
x: (Window.width - 110),
y: 10,
color: 'teal'
)
# How fast the player can move
@speed = 10
# Initializing
@x_move = 0
@y_move = 0
@cam_x_move = 0
@cam_y_move = 0
@is_follow = true
@zoom_by = 1
@debug1 = 0
@debug2 = 0
@debug4 = 0
@debug3 = 0
on :key do |event|
if event.key == 'a'
@y_move += 0
@x_move += -@speed
end
if event.key == 'd'
@y_move += 0
@x_move += @speed
end
if event.key == 'w'
@y_move += -@speed
@x_move += 0
end
if event.key == 's'
@y_move += @speed
@x_move += 0
end
if event.key == 'j'
@cam_x_move -= @speed
@is_follow = false
end
if event.key == 'l'
@cam_x_move += @speed
@is_follow = false
end
if event.key == 'i'
@cam_y_move -= @speed
@is_follow = false
end
if event.key == 'k'
@cam_y_move += @speed
@is_follow = false
end
end
on :key_down do |event|
if event.key == 'f'
Camera.debug_x += 2
@player.size -= 5
end
if event.key == 'h'
Camera.debug_x -= 2
@player.size += 5
end
if event.key == 't'
Camera.debug_y += 2
@player.height += 5
end
if event.key == 'g'
Camera.debug_y -= 2
@player.height -= 5
end
end
on :key do |event|
if event.key == 'z'
@zoom_by = 1.015
end
if event.key == 'x'
@zoom_by = 0.985
end
if event.key == 'c'
#Camera.zoom_to 1
end
if event.key == 'm'
#Camera.move_to(-10,-10)
end
if event.key == 'q'
Camera.angle -= 2
end
if event.key == 'e'
Camera.angle += 2
end
if event.key == 'r'
Camera.angle = 0.0
Camera.zoom = 1.0
end
end
update do
@player.x += @x_move
@player.y += @y_move
@x_move = 0
@y_move = 0
Camera.zoom *= @zoom_by
if @is_follow
Camera.x = @player.x
Camera.y = @player.y
else
angle = Camera.angle * (Math::PI / 180)
Camera.x += (@cam_x_move * Math.cos(-angle)) - (@cam_y_move * Math.sin(-angle))
Camera.y += (@cam_x_move * Math.sin(-angle)) + (@cam_y_move * Math.cos(-angle))
end
@cam_x_move = 0
@cam_y_move = 0
@zoom_by = 1
@ui_pos_cam.text = "Camera Position: #{Camera.x.round(1)}, #{Camera.y.round(1)}"
@ui_pos_ply.text = "Player Position: #{@player.x.round(1)}, #{@player.y.round(1)}"
@ui_zoom.text = "Zoom: #{Camera.zoom.round(3)}"
@ui_fps.text = "FPS: #{Window.fps.round(2)}"
@ui_rotation.text = "Angle: #{Camera.angle}"
Camera.update
end
show
|