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authorrealtradam <[email protected]>2021-01-19 19:33:31 -0500
committerrealtradam <[email protected]>2021-01-19 19:33:31 -0500
commit5f9ad4e95625e1152bd0ad8bda1a460b696a7d13 (patch)
tree77347054fc0bb51649a9d1c49720f8f55e87cffa
parent344daa131d2343283e9e33e454b328f3e233f6b4 (diff)
downloadruby2d-camera-5f9ad4e95625e1152bd0ad8bda1a460b696a7d13.tar.gz
ruby2d-camera-5f9ad4e95625e1152bd0ad8bda1a460b696a7d13.zip
cleanup
-rw-r--r--README.md11
-rw-r--r--animator.rb1
-rw-r--r--assets/background.png (renamed from background.png)bin29939 -> 29939 bytes
-rw-r--r--assets/player.png (renamed from player.png)bin1044 -> 1044 bytes
-rw-r--r--run.rb4
5 files changed, 13 insertions, 3 deletions
diff --git a/README.md b/README.md
new file mode 100644
index 0000000..31a4f2a
--- /dev/null
+++ b/README.md
@@ -0,0 +1,11 @@
+# Ruby2D Camera Demo
+
+I wanted to make a proof of concept to see how feasible it is to implement a camera system in Ruby2D. Turns out it is very feasible :D
+
+How it works:
+
+A single `Camera` class exists which keeps track of most objects that exists. Whenever you want the camera to move it simply move the entire game world.
+If you want to use this little demo in your own projects feel free to do so! All you need is the camera.rb file and then just `require` or `require_relative` it into your project.
+See the code as an example for how it is used.
+
+Credit is appreciated but not required :)
diff --git a/animator.rb b/animator.rb
index 4a94a87..c2640f6 100644
--- a/animator.rb
+++ b/animator.rb
@@ -37,6 +37,5 @@ class AnimatedSquare
@speed = -@speed
end
end
- puts offset
end
end
diff --git a/background.png b/assets/background.png
index e12baab..e12baab 100644
--- a/background.png
+++ b/assets/background.png
Binary files differ
diff --git a/player.png b/assets/player.png
index 485e972..485e972 100644
--- a/player.png
+++ b/assets/player.png
Binary files differ
diff --git a/run.rb b/run.rb
index 66827ee..7ebb914 100644
--- a/run.rb
+++ b/run.rb
@@ -2,8 +2,8 @@ require 'ruby2d'
require_relative 'camera'
require_relative 'animator'
-@background = Image.new('background.png')
-@player = Image.new('player.png')
+@background = Image.new('assets/background.png')
+@player = Image.new('assets/player.png')
@squares = []
# There is 2 ways you can add objects to be known and controlled by the camera, both do the same thing