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authortradam <git.tradam.fyi>2021-10-04 03:41:14 -0400
committertradam <git.tradam.fyi>2021-10-04 03:41:14 -0400
commitc795c2a1a2f61056f1e3f5302b167703798e3ac4 (patch)
tree9d6b4a6a98359fcaba83a753cde7bf9801d972fd
parentc326eb2b27921f584ac46c484dab9be2cddb90f7 (diff)
downloadruby2d-camera-c795c2a1a2f61056f1e3f5302b167703798e3ac4.tar.gz
ruby2d-camera-c795c2a1a2f61056f1e3f5302b167703798e3ac4.zip
Added rotations for circle, triangle, and quaddev1.2.0-beta.1
-rw-r--r--CHANGELOG.mdown5
-rw-r--r--lib/ruby2d/camera/circle.rb36
-rw-r--r--lib/ruby2d/camera/quad.rb43
-rw-r--r--lib/ruby2d/camera/triangle.rb35
-rw-r--r--lib/ruby2d/camera/version.rb2
5 files changed, 93 insertions, 28 deletions
diff --git a/CHANGELOG.mdown b/CHANGELOG.mdown
index 2d993ab..99a5c0e 100644
--- a/CHANGELOG.mdown
+++ b/CHANGELOG.mdown
@@ -6,6 +6,11 @@
![Deprecated](https://img.shields.io/badge/-Deprecated-orange)
![Removed](https://img.shields.io/badge/-Removed-red)
+## 1.2.0-beta.1 - 2021-10-04
+![Added](https://img.shields.io/badge/-Added-brightgreen)
+- Added rotation functions for Triangles, Quads, and Circles
+ - Need to finish the rest of the shapes to be ready for release
+
## [1.1.1](https://github.com/realtradam/ruby2d-camera/releases/tag/1.1.1) - 2021-09-24
![Fixed](https://img.shields.io/badge/-Fixed-blue)
- Fixed changing z-index after the shape has been added not applying at all
diff --git a/lib/ruby2d/camera/circle.rb b/lib/ruby2d/camera/circle.rb
index 2896055..98c5152 100644
--- a/lib/ruby2d/camera/circle.rb
+++ b/lib/ruby2d/camera/circle.rb
@@ -11,12 +11,17 @@ module Ruby2D
return if @hide
angle = Camera.angle * (Math::PI / 180)
+ self_angle = self.angle * (Math::PI / 180)
half_width = Window.width * 0.5
half_height = Window.height * 0.5
temp_radius = @radius * Camera.zoom
- temp_x = (((@x - Ruby2D::Camera.x + radius) * Math.cos(angle)) - ((@y - Ruby2D::Camera.y + radius) * Math.sin(angle))) * Ruby2D::Camera.zoom + half_width
- temp_y = (((@x - Ruby2D::Camera.x + radius) * Math.sin(angle)) + ((@y - Ruby2D::Camera.y + radius) * Math.cos(angle))) * Ruby2D::Camera.zoom + half_height
- Ruby2D::Circle.draw(x: temp_x, y: temp_y,
+ # rotate the shape
+ temp1_x = (x_offset * Math.cos(self_angle)) - (y_offset * Math.sin(self_angle)) + x
+ temp1_y = (y_offset * Math.cos(self_angle)) + (x_offset * Math.sin(self_angle)) + y
+ # apply the camera modifications
+ temp2_x = (((temp1_x - Ruby2D::Camera.x - radius) * Math.cos(angle)) - ((temp1_y - Ruby2D::Camera.y - radius) * Math.sin(angle))) * Ruby2D::Camera.zoom + half_width
+ temp2_y = (((temp1_x - Ruby2D::Camera.x - radius) * Math.sin(angle)) + ((temp1_y - Ruby2D::Camera.y - radius) * Math.cos(angle))) * Ruby2D::Camera.zoom + half_height
+ Ruby2D::Circle.draw(x: temp2_x, y: temp2_y,
radius: temp_radius,
sectors: sectors,
color: [color.r, color.g, color.b, color.a])
@@ -24,13 +29,32 @@ module Ruby2D
def initialize(opts = {})
super(opts)
+ unless opts[:x_offset].nil?
+ self.x_offset = opts[:x_offset]
+ end
+ unless opts[:y_offset].nil?
+ self.y_offset = opts[:y_offset]
+ end
Ruby2D::Camera << self
Window.remove(self)
end
- def z=(z)
- super(z)
- Ruby2D::Camera._sort_by_z
+ def angle
+ @angle ||= 0
+ end
+
+ def angle=(angle)
+ @angle = (angle % 360)
+ end
+
+ attr_writer :x_offset, :y_offset
+
+ def x_offset
+ @x_offset ||= 0
+ end
+
+ def y_offset
+ @y_offset ||= 0
end
def remove
diff --git a/lib/ruby2d/camera/quad.rb b/lib/ruby2d/camera/quad.rb
index 24ba516..6caaab8 100644
--- a/lib/ruby2d/camera/quad.rb
+++ b/lib/ruby2d/camera/quad.rb
@@ -11,20 +11,31 @@ module Ruby2D
return if @hide
angle = Camera.angle * (Math::PI / 180)
+ self_angle = self.angle * (Math::PI / 180)
half_width = Window.width * 0.5
half_height = Window.height * 0.5
- temp_x1 = (((x + x1 - Camera.x) * Math.cos(angle)) - ((y + y1 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
- temp_y1 = (((x + x1 - Camera.x) * Math.sin(angle)) + ((y + y1 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
- temp_x2 = (((x + x2 - Camera.x) * Math.cos(angle)) - ((y + y2 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
- temp_y2 = (((x + x2 - Camera.x) * Math.sin(angle)) + ((y + y2 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
- temp_x3 = (((x + x3 - Camera.x) * Math.cos(angle)) - ((y + y3 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
- temp_y3 = (((x + x3 - Camera.x) * Math.sin(angle)) + ((y + y3 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
- temp_x4 = (((x + x4 - Camera.x) * Math.cos(angle)) - ((y + y4 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
- temp_y4 = (((x + x4 - Camera.x) * Math.sin(angle)) + ((y + y4 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
- Ruby2D::Quad.draw(x1: temp_x1, y1: temp_y1,
- x2: temp_x2, y2: temp_y2,
- x3: temp_x3, y3: temp_y3,
- x4: temp_x4, y4: temp_y4,
+ # rotate the shape
+ temp1_x1 = (x1 * Math.cos(self_angle)) - (y1 * Math.sin(self_angle))
+ temp1_y1 = (y1 * Math.cos(self_angle)) + (x1 * Math.sin(self_angle))
+ temp1_x2 = (x2 * Math.cos(self_angle)) - (y2 * Math.sin(self_angle))
+ temp1_y2 = (y2 * Math.cos(self_angle)) + (x2 * Math.sin(self_angle))
+ temp1_x3 = (x3 * Math.cos(self_angle)) - (y3 * Math.sin(self_angle))
+ temp1_y3 = (y3 * Math.cos(self_angle)) + (x3 * Math.sin(self_angle))
+ temp1_x4 = (x4 * Math.cos(self_angle)) - (y4 * Math.sin(self_angle))
+ temp1_y4 = (y4 * Math.cos(self_angle)) + (x4 * Math.sin(self_angle))
+ # apply the camera modifications
+ temp2_x1 = (((x + temp1_x1 - Camera.x) * Math.cos(angle)) - ((y + temp1_y1 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
+ temp2_y1 = (((x + temp1_x1 - Camera.x) * Math.sin(angle)) + ((y + temp1_y1 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
+ temp2_x2 = (((x + temp1_x2 - Camera.x) * Math.cos(angle)) - ((y + temp1_y2 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
+ temp2_y2 = (((x + temp1_x2 - Camera.x) * Math.sin(angle)) + ((y + temp1_y2 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
+ temp2_x3 = (((x + temp1_x3 - Camera.x) * Math.cos(angle)) - ((y + temp1_y3 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
+ temp2_y3 = (((x + temp1_x3 - Camera.x) * Math.sin(angle)) + ((y + temp1_y3 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
+ temp2_x4 = (((x + temp1_x4 - Camera.x) * Math.cos(angle)) - ((y + temp1_y4 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
+ temp2_y4 = (((x + temp1_x4 - Camera.x) * Math.sin(angle)) + ((y + temp1_y4 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
+ Ruby2D::Quad.draw(x1: temp2_x1, y1: temp2_y1,
+ x2: temp2_x2, y2: temp2_y2,
+ x3: temp2_x3, y3: temp2_y3,
+ x4: temp2_x4, y4: temp2_y4,
color: [
[c1.r, c1.g, c1.b, c1.a],
[c2.r, c2.g, c2.b, c2.a],
@@ -48,6 +59,14 @@ module Ruby2D
@hide = false
end
+ def angle
+ @angle ||= 0
+ end
+
+ def angle=(angle)
+ @angle = (angle % 360)
+ end
+
# Methods for moving the shape
attr_writer :x, :y
diff --git a/lib/ruby2d/camera/triangle.rb b/lib/ruby2d/camera/triangle.rb
index 56e2aef..7e2a03d 100644
--- a/lib/ruby2d/camera/triangle.rb
+++ b/lib/ruby2d/camera/triangle.rb
@@ -9,17 +9,26 @@ module Ruby2D
return if @hide
angle = Ruby2D::Camera.angle * (Math::PI / 180)
+ self_angle = self.angle * (Math::PI / 180)
half_width = Window.width * 0.5
half_height = Window.height * 0.5
- temp_x1 = (((x + @x1 - Ruby2D::Camera.x) * Math.cos(angle)) - ((y + @y1 - Ruby2D::Camera.y) * Math.sin(angle))) * Ruby2D::Camera.zoom + half_width
- temp_y1 = (((x + @x1 - Ruby2D::Camera.x) * Math.sin(angle)) + ((y + @y1 - Ruby2D::Camera.y) * Math.cos(angle))) * Ruby2D::Camera.zoom + half_height
- temp_x2 = (((x + @x2 - Ruby2D::Camera.x) * Math.cos(angle)) - ((y + @y2 - Ruby2D::Camera.y) * Math.sin(angle))) * Ruby2D::Camera.zoom + half_width
- temp_y2 = (((x + @x2 - Ruby2D::Camera.x) * Math.sin(angle)) + ((y + @y2 - Ruby2D::Camera.y) * Math.cos(angle))) * Ruby2D::Camera.zoom + half_height
- temp_x3 = (((x + @x3 - Ruby2D::Camera.x) * Math.cos(angle)) - ((y + @y3 - Ruby2D::Camera.y) * Math.sin(angle))) * Ruby2D::Camera.zoom + half_width
- temp_y3 = (((x + @x3 - Ruby2D::Camera.x) * Math.sin(angle)) + ((y + @y3 - Ruby2D::Camera.y) * Math.cos(angle))) * Ruby2D::Camera.zoom + half_height
- Ruby2D::Triangle.draw(x1: temp_x1, y1: temp_y1,
- x2: temp_x2, y2: temp_y2,
- x3: temp_x3, y3: temp_y3,
+ # rotate the shape
+ temp1_x1 = (x1 * Math.cos(self_angle)) - (y1 * Math.sin(self_angle))
+ temp1_y1 = (y1 * Math.cos(self_angle)) + (x1 * Math.sin(self_angle))
+ temp1_x2 = (x2 * Math.cos(self_angle)) - (y2 * Math.sin(self_angle))
+ temp1_y2 = (y2 * Math.cos(self_angle)) + (x2 * Math.sin(self_angle))
+ temp1_x3 = (x3 * Math.cos(self_angle)) - (y3 * Math.sin(self_angle))
+ temp1_y3 = (y3 * Math.cos(self_angle)) + (x3 * Math.sin(self_angle))
+ # apply camera operations
+ temp2_x1 = (((x + temp1_x1 - Camera.x) * Math.cos(angle)) - ((y + temp1_y1 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
+ temp2_y1 = (((x + temp1_x1 - Camera.x) * Math.sin(angle)) + ((y + temp1_y1 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
+ temp2_x2 = (((x + temp1_x2 - Camera.x) * Math.cos(angle)) - ((y + temp1_y2 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
+ temp2_y2 = (((x + temp1_x2 - Camera.x) * Math.sin(angle)) + ((y + temp1_y2 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
+ temp2_x3 = (((x + temp1_x3 - Camera.x) * Math.cos(angle)) - ((y + temp1_y3 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
+ temp2_y3 = (((x + temp1_x3 - Camera.x) * Math.sin(angle)) + ((y + temp1_y3 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
+ Ruby2D::Triangle.draw(x1: temp2_x1, y1: temp2_y1,
+ x2: temp2_x2, y2: temp2_y2,
+ x3: temp2_x3, y3: temp2_y3,
color: [
[c1.r, c1.g, c1.b, c1.a],
[c2.r, c2.g, c2.b, c2.a],
@@ -43,6 +52,14 @@ module Ruby2D
@hide = false
end
+ def angle
+ @angle ||= 0
+ end
+
+ def angle=(angle)
+ @angle = (angle % 360)
+ end
+
# Methods for moving the shape
attr_writer :x, :y
diff --git a/lib/ruby2d/camera/version.rb b/lib/ruby2d/camera/version.rb
index 1b12ce9..cdc8970 100644
--- a/lib/ruby2d/camera/version.rb
+++ b/lib/ruby2d/camera/version.rb
@@ -2,6 +2,6 @@
module Ruby2d
module Camera
- VERSION = '1.1.1.beta'
+ VERSION = '1.2.0-beta.1'
end
end