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| author | realtradam <[email protected]> | 2021-01-19 19:33:31 -0500 |
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| committer | realtradam <[email protected]> | 2021-01-19 19:33:31 -0500 |
| commit | 5f9ad4e95625e1152bd0ad8bda1a460b696a7d13 (patch) | |
| tree | 77347054fc0bb51649a9d1c49720f8f55e87cffa /README.md | |
| parent | 344daa131d2343283e9e33e454b328f3e233f6b4 (diff) | |
| download | ruby2d-camera-5f9ad4e95625e1152bd0ad8bda1a460b696a7d13.tar.gz ruby2d-camera-5f9ad4e95625e1152bd0ad8bda1a460b696a7d13.zip | |
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diff --git a/README.md b/README.md new file mode 100644 index 0000000..31a4f2a --- /dev/null +++ b/README.md @@ -0,0 +1,11 @@ +# Ruby2D Camera Demo + +I wanted to make a proof of concept to see how feasible it is to implement a camera system in Ruby2D. Turns out it is very feasible :D + +How it works: + +A single `Camera` class exists which keeps track of most objects that exists. Whenever you want the camera to move it simply move the entire game world. +If you want to use this little demo in your own projects feel free to do so! All you need is the camera.rb file and then just `require` or `require_relative` it into your project. +See the code as an example for how it is used. + +Credit is appreciated but not required :) |
