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authorrealtradam <[email protected]>2021-08-08 02:14:53 -0400
committerrealtradam <[email protected]>2021-08-08 02:14:53 -0400
commitcad7a2876013ae52f248d7d3fd35bb6d7a2d36cb (patch)
tree7888eb2df8401feaa1426d9ca411a7e7b76cb792 /lib/camera/wrappers
parente9a05cecd41b244977c794931b4706015097774f (diff)
downloadruby2d-camera-cad7a2876013ae52f248d7d3fd35bb6d7a2d36cb.tar.gz
ruby2d-camera-cad7a2876013ae52f248d7d3fd35bb6d7a2d36cb.zip
fixed formatting and file structure
Diffstat (limited to 'lib/camera/wrappers')
-rw-r--r--lib/camera/wrappers/circle_wrapper.rb47
-rw-r--r--lib/camera/wrappers/image_wrapper.rb73
-rw-r--r--lib/camera/wrappers/line_wrapper.rb91
-rw-r--r--lib/camera/wrappers/quad_wrapper.rb108
-rw-r--r--lib/camera/wrappers/rectangle_wrapper.rb138
-rw-r--r--lib/camera/wrappers/sprite_wrapper.rb86
-rw-r--r--lib/camera/wrappers/square_wrapper.rb146
-rw-r--r--lib/camera/wrappers/text_wrapper.rb84
-rw-r--r--lib/camera/wrappers/triangle_wrapper.rb90
9 files changed, 0 insertions, 863 deletions
diff --git a/lib/camera/wrappers/circle_wrapper.rb b/lib/camera/wrappers/circle_wrapper.rb
deleted file mode 100644
index a7db05a..0000000
--- a/lib/camera/wrappers/circle_wrapper.rb
+++ /dev/null
@@ -1,47 +0,0 @@
-# frozen_string_literal: true
-
-module Camera
-# Wraps existing variables as well as adding new methods
-# so that it can be handled by the Camera Module
- module CircleWrapped
- # Recalculates real coordiantes
- # Use after changing variables
- def redraw
- angle = Camera.angle * (Math::PI / 180)
- half_width = Window.width * 0.5
- half_height = Window.height * 0.5
- @radius = radius * Camera.zoom
- @x = (((x - Camera.x + radius) * Math.cos(angle)) - ((y - Camera.y + radius) * Math.sin(angle))) * Camera.zoom + half_width
- @y = (((x - Camera.x + radius) * Math.sin(angle)) + ((y - Camera.y + radius) * Math.cos(angle))) * Camera.zoom + half_height
- end
-
- # Methods for moving the shape as well as
- # wrappers for the coordinates so that
- # they are handled by the Camera instead
- # and for ease of programming
- def x
- @virtual_x ||= @x
- end
-
- def x=(x)
- @virtual_x = x
- end
-
- def y
- @virtual_y ||= @y
- end
-
- def y=(y)
- @virtual_y = y
- end
-
- def radius
- @virtual_radius ||= @radius
- end
-
- def radius=(radius)
- @virtual_radius = radius
- end
- end
-end
-
diff --git a/lib/camera/wrappers/image_wrapper.rb b/lib/camera/wrappers/image_wrapper.rb
deleted file mode 100644
index 9e4b163..0000000
--- a/lib/camera/wrappers/image_wrapper.rb
+++ /dev/null
@@ -1,73 +0,0 @@
-# frozen_string_literal: true
-
-module Camera
- # Wraps existing variables as well as adding new methods
- # so that it can be handled by the Camera Module
- module ImageWrapped
- # Recalculates real coordiantes
- # Use after changing variables
- def redraw
- angle = Camera.angle * (Math::PI / 180)
- half_width = Window.width * 0.5
- half_height = Window.height * 0.5
- offset_x = x + (width / 2)
- offset_y = y + (height / 2)
- @x = (((offset_x - Camera.x) * Math.cos(angle)) - ((offset_y - Camera.y) * Math.sin(angle))) \
- * Camera.zoom + half_width - (width * Camera.zoom / 2)
- @y = (((offset_x - Camera.x) * Math.sin(angle)) + ((offset_y - Camera.y) * Math.cos(angle))) \
- * Camera.zoom + half_height - (height * Camera.zoom / 2)
- @rotate = rotate + Camera.angle
- @width = width * Camera.zoom
- @height = height * Camera.zoom
- end
-
- #Methods for moving the shape
-
- # Wrappers for the coordinates so that
- # they are handled by the Camera instead
- # and for ease of programming
- def x
- @virtual_x ||= @x
- end
-
- def x=(x)
- @virtual_x = x
- end
-
- def y
- @virtual_y ||= @y
- end
-
- def y=(y)
- @virtual_y = y
- end
-
- def x
- @virtual_x ||= @x
- end
-
- def rotate
- @virtual_rotate ||= @rotate
- end
-
- def rotate=(rotate)
- @virtual_rotate = rotate
- end
-
- def width
- @virtual_width ||= @width
- end
-
- def width=(width)
- @virtual_width = width
- end
-
- def height
- @virtual_height ||= @height
- end
-
- def height=(height)
- @virtual_height = height
- end
- end
-end
diff --git a/lib/camera/wrappers/line_wrapper.rb b/lib/camera/wrappers/line_wrapper.rb
deleted file mode 100644
index 7d4d944..0000000
--- a/lib/camera/wrappers/line_wrapper.rb
+++ /dev/null
@@ -1,91 +0,0 @@
-# frozen_string_literal: true
-
-module Camera
-# Wraps existing variables as well as adding new methods
-# so that it can be handled by the Camera Module
- module LineWrapped
- # Recalculates real coordiantes
- # Use after changing variables
- def redraw
- angle = Camera.angle * (Math::PI / 180)
- half_width = Window.width * 0.5
- half_height = Window.height * 0.5
- @x1 = (((x + x1 - Camera.x) * Math.cos(angle)) - ((y + y1 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
- @y1 = (((x + x1 - Camera.x) * Math.sin(angle)) + ((y + y1 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
- @x2 = (((x + x2 - Camera.x) * Math.cos(angle)) - ((y + y2 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
- @y2 = (((x + x2 - Camera.x) * Math.sin(angle)) + ((y + y2 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
- @width = width * Camera.zoom
- end
-
- #Methods for moving the shape
- def x
- @x ||= 0
- end
-
- def x=(x)
- @x = x
- end
-
- def y
- @y ||= 0
- end
-
- def y=(y)
- @y = y
- end
-
- # Wrappers for the coordinates so that
- # they are handled by the Camera instead
- # and for ease of programming
- def x1
- @virtual_x1 ||= @x1
- end
-
- def x1=(x1)
- @virtual_x1 = x1
- end
-
- def y1
- @virtual_y1 ||= @y1
- end
-
- def y1=(y1)
- @virtual_y1 = y1
- end
-
- def x2
- @virtual_x2 ||= @x2
- end
-
- def x2=(x2)
- @virtual_x2 = x2
- end
-
- def y2
- @virtual_y2 ||= @y2
- end
-
- def y2=(y2)
- @virtual_y2 = y2
- end
-
- def width
- @virtual_width ||= @width
- end
-
- def width=(width)
- @virtual_width = width
- end
-
- def length
- points_distance(x1, y1, x2, y2)
- end
-
- def contains?(x, y)
- points_distance(x1, y1, x, y) <= length &&
- points_distance(x2, y2, x, y) <= length &&
- (((y2 - y1) * x - (x2 - x1) * y + x2 * y1 - y2 * x1).abs / length) <= 0.5 * width
- end
- end
-end
-
diff --git a/lib/camera/wrappers/quad_wrapper.rb b/lib/camera/wrappers/quad_wrapper.rb
deleted file mode 100644
index 477dbfd..0000000
--- a/lib/camera/wrappers/quad_wrapper.rb
+++ /dev/null
@@ -1,108 +0,0 @@
-# frozen_string_literal: true
-
-module Camera
-# Wraps existing variables as well as adding new methods
-# so that it can be handled by the Camera Module
- module QuadWrapped
- # Recalculates real coordiantes
- # Use after changing variables
- def redraw
- angle = Camera.angle * (Math::PI / 180)
- half_width = Window.width * 0.5
- half_height = Window.height * 0.5
- @x1 = (((x + x1 - Camera.x) * Math.cos(angle)) - ((y + y1 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
- @y1 = (((x + x1 - Camera.x) * Math.sin(angle)) + ((y + y1 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
- @x2 = (((x + x2 - Camera.x) * Math.cos(angle)) - ((y + y2 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
- @y2 = (((x + x2 - Camera.x) * Math.sin(angle)) + ((y + y2 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
- @x3 = (((x + x3 - Camera.x) * Math.cos(angle)) - ((y + y3 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
- @y3 = (((x + x3 - Camera.x) * Math.sin(angle)) + ((y + y3 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
- @x4 = (((x + x4 - Camera.x) * Math.cos(angle)) - ((y + y4 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
- @y4 = (((x + x4 - Camera.x) * Math.sin(angle)) + ((y + y4 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
- end
-
- #Methods for moving the shape
- def x
- @x ||= 0
- end
-
- def x=(x)
- @x = x
- end
-
- def y
- @y ||= 0
- end
-
- def y=(y)
- @y = y
- end
-
- # Wrappers for the coordinates so that
- # they are handled by the Camera instead
- # and for ease of programming
- def x1
- @virtual_x1 ||= @x1
- end
-
- def x1=(x1)
- @virtual_x1 = x1
- end
-
- def y1
- @virtual_y1 ||= @y1
- end
-
- def y1=(y1)
- @virtual_y1 = y1
- end
-
- def x2
- @virtual_x2 ||= @x2
- end
-
- def x2=(x2)
- @virtual_x2 = x2
- end
-
- def y2
- @virtual_y2 ||= @y2
- end
-
- def y2=(y2)
- @virtual_y2 = y2
- end
-
- def x3
- @virtual_x3 ||= @x3
- end
-
- def x3=(x3)
- @virtual_x3 = x3
- end
-
- def y3
- @virtual_y3 ||= @y3
- end
-
- def y3=(y3)
- @virtual_y3 = y3
- end
-
- def x4
- @virtual_x4 ||= @x4
- end
-
- def x4=(x4)
- @virtual_x4 = x4
- end
-
- def y4
- @virtual_y4 ||= @y4
- end
-
- def y4=(y4)
- @virtual_y4 = y4
- end
- end
-end
-
diff --git a/lib/camera/wrappers/rectangle_wrapper.rb b/lib/camera/wrappers/rectangle_wrapper.rb
deleted file mode 100644
index 93e888a..0000000
--- a/lib/camera/wrappers/rectangle_wrapper.rb
+++ /dev/null
@@ -1,138 +0,0 @@
-# frozen_string_literal: true
-
-module Camera
-# Wraps existing variables as well as adding new methods
-# so that it can be handled by the Camera Module
- module RectangleWrapped
- # Rectangles are part of the exception where
- # their x and y variables need to be reset
- # when wrapped
- def self.extended(obj)
- obj.instance_exec do
- @x = 0
- @y = 0
- end
- end
- # Recalculates real coordiantes
- # Use after changing variables
- def redraw
- angle = Camera.angle * (Math::PI / 180)
- half_width = Window.width * 0.5
- half_height = Window.height * 0.5
- @x1 = (((x + x1 - Camera.x) * Math.cos(angle)) - ((y + y1 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
- @y1 = (((x + x1 - Camera.x) * Math.sin(angle)) + ((y + y1 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
- @x2 = (((x + x2 - Camera.x) * Math.cos(angle)) - ((y + y2 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
- @y2 = (((x + x2 - Camera.x) * Math.sin(angle)) + ((y + y2 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
- @x3 = (((x + x3 - Camera.x) * Math.cos(angle)) - ((y + y3 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
- @y3 = (((x + x3 - Camera.x) * Math.sin(angle)) + ((y + y3 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
- @x4 = (((x + x4 - Camera.x) * Math.cos(angle)) - ((y + y4 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
- @y4 = (((x + x4 - Camera.x) * Math.sin(angle)) + ((y + y4 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
- end
-
- #Methods for moving the shape
- def x
- @x ||= 0
- end
-
- def x=(x)
- @x = x
- end
-
- def y
- @y ||= 0
- end
-
- def y=(y)
- @y = y
- end
-
- # Wrappers for the coordinates so that
- # they are handled by the Camera instead
- # and for ease of programming
- def x1
- @virtual_x1 ||= @x1
- end
-
- def x1=(x1)
- @virtual_x1 = x1
- end
-
- def y1
- @virtual_y1 ||= @y1
- end
-
- def y1=(y1)
- @virtual_y1 = y1
- end
-
- def x2
- @virtual_x2 ||= @x2
- end
-
- def x2=(x2)
- @virtual_x2 = x2
- end
-
- def y2
- @virtual_y2 ||= @y2
- end
-
- def y2=(y2)
- @virtual_y2 = y2
- end
-
- def x3
- @virtual_x3 ||= @x3
- end
-
- def x3=(x3)
- @virtual_x3 = x3
- end
-
- def y3
- @virtual_y3 ||= @y3
- end
-
- def y3=(y3)
- @virtual_y3 = y3
- end
-
- def x4
- @virtual_x4 ||= @x4
- end
-
- def x4=(x4)
- @virtual_x4 = x4
- end
-
- def y4
- @virtual_y4 ||= @y4
- end
-
- def y4=(y4)
- @virtual_y4 = y4
- end
-
-
- def width
- @width ||= 200
- end
-
- def width=(width)
- self.x2 = width
- self.x3 = width
- @width = width
- end
-
- def height
- @height ||= 100
- end
-
- def height=(height)
- self.y3 = height
- self.y4 = height
- @height = height
- end
- end
-end
-
diff --git a/lib/camera/wrappers/sprite_wrapper.rb b/lib/camera/wrappers/sprite_wrapper.rb
deleted file mode 100644
index d38c0bc..0000000
--- a/lib/camera/wrappers/sprite_wrapper.rb
+++ /dev/null
@@ -1,86 +0,0 @@
-# frozen_string_literal: true
-
-module Camera
- # Wraps existing variables as well as adding new methods
- # so that it can be handled by the Camera Module
- module SpriteWrapped
- # Recalculates real coordiantes
- # Use after changing variables
- def redraw
- angle = Camera.angle * (Math::PI / 180)
- half_width = Window.width * 0.5
- half_height = Window.height * 0.5
- offset_x = x + (width / 2)
- offset_y = y + (height / 2)
- @x = @flip_x = (((offset_x - Camera.x) * Math.cos(angle)) - ((offset_y - Camera.y) * Math.sin(angle))) \
- * Camera.zoom + half_width - (width * Camera.zoom / 2)
- @y = @flip_y = (((offset_x - Camera.x) * Math.sin(angle)) + ((offset_y - Camera.y) * Math.cos(angle))) \
- * Camera.zoom + half_height - (height * Camera.zoom / 2)
- @rotate = rotate + Camera.angle
- @width = @flip_width = width * Camera.zoom
- @height = @flip_height = height * Camera.zoom
- case @flip
- when :both
- @flip_x = @x + @height
- @flip_width = -@width
- @flip_y = @y + @width
- @flip_height = -@height
- when :horizontal
- @flip_y = @y + @width
- @flip_height = -@height
- when :vertical
- @flip_x = @x + @height
- @flip_width = -@width
- end
- end
-
- #Methods for moving the shape
-
- # Wrappers for the coordinates so that
- # they are handled by the Camera instead
- # and for ease of programming
- def x
- @virtual_x ||= @x
- end
-
- def x=(x)
- @virtual_x = x
- end
-
- def y
- @virtual_y ||= @y
- end
-
- def y=(y)
- @virtual_y = y
- end
-
- def x
- @virtual_x ||= @x
- end
-
- def rotate
- @virtual_rotate ||= @rotate
- end
-
- def rotate=(rotate)
- @virtual_rotate = rotate
- end
-
- def width
- @virtual_width ||= @width
- end
-
- def width=(width)
- @virtual_width = width
- end
-
- def height
- @virtual_height ||= @height
- end
-
- def height=(height)
- @virtual_height = height
- end
- end
-end
diff --git a/lib/camera/wrappers/square_wrapper.rb b/lib/camera/wrappers/square_wrapper.rb
deleted file mode 100644
index 2215a30..0000000
--- a/lib/camera/wrappers/square_wrapper.rb
+++ /dev/null
@@ -1,146 +0,0 @@
-# frozen_string_literal: true
-
-module Camera
- # Wraps existing variables as well as adding new methods
- # so that it can be handled by the Camera Module
- module SquareWrapped
- # Squares are part of the exception where
- # their x and y variables need to be reset
- # when wrapped
- def self.extended(obj)
- obj.instance_exec do
- @x = 0
- @y = 0
- end
- end
- # Recalculates real coordiantes
- # Use after changing variables
- def redraw
- angle = Camera.angle * (Math::PI / 180)
- half_width = Window.width * 0.5
- half_height = Window.height * 0.5
- @x1 = (((x + x1 - Camera.x) * Math.cos(angle)) - ((y + y1 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
- @y1 = (((x + x1 - Camera.x) * Math.sin(angle)) + ((y + y1 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
- @x2 = (((x + x2 - Camera.x) * Math.cos(angle)) - ((y + y2 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
- @y2 = (((x + x2 - Camera.x) * Math.sin(angle)) + ((y + y2 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
- @x3 = (((x + x3 - Camera.x) * Math.cos(angle)) - ((y + y3 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
- @y3 = (((x + x3 - Camera.x) * Math.sin(angle)) + ((y + y3 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
- @x4 = (((x + x4 - Camera.x) * Math.cos(angle)) - ((y + y4 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
- @y4 = (((x + x4 - Camera.x) * Math.sin(angle)) + ((y + y4 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
- end
-
- #Methods for moving the shape
- def x
- @x ||= 0
- end
-
- def x=(x)
- @x = x
- end
-
- def y
- @y ||= 0
- end
-
- def y=(y)
- @y = y
- end
-
- # Wrappers for the coordinates so that
- # they are handled by the Camera instead
- # and for ease of programming
- def x1
- @virtual_x1 ||= @x1
- end
-
- def x1=(x1)
- @virtual_x1 = x1
- end
-
- def y1
- @virtual_y1 ||= @y1
- end
-
- def y1=(y1)
- @virtual_y1 = y1
- end
-
- def x2
- @virtual_x2 ||= @x2
- end
-
- def x2=(x2)
- @virtual_x2 = x2
- end
-
- def y2
- @virtual_y2 ||= @y2
- end
-
- def y2=(y2)
- @virtual_y2 = y2
- end
-
- def x3
- @virtual_x3 ||= @x3
- end
-
- def x3=(x3)
- @virtual_x3 = x3
- end
-
- def y3
- @virtual_y3 ||= @y3
- end
-
- def y3=(y3)
- @virtual_y3 = y3
- end
-
- def x4
- @virtual_x4 ||= @x4
- end
-
- def x4=(x4)
- @virtual_x4 = x4
- end
-
- def y4
- @virtual_y4 ||= @y4
- end
-
- def y4=(y4)
- @virtual_y4 = y4
- end
-
-
- def width
- @width ||= 200
- end
-
- def width=(width)
- self.x2 = width
- self.x3 = width
- @width = width
- end
-
- def height
- @height ||= 100
- end
-
- def height=(height)
- self.y3 = height
- self.y4 = height
- @height = height
- end
-
- def size
- @size ||= 100
- end
-
- def size=(size)
- @size = self.width = self.height = size
- end
- end
-end
-
diff --git a/lib/camera/wrappers/text_wrapper.rb b/lib/camera/wrappers/text_wrapper.rb
deleted file mode 100644
index ad96881..0000000
--- a/lib/camera/wrappers/text_wrapper.rb
+++ /dev/null
@@ -1,84 +0,0 @@
-# frozen_string_literal: true
-
-module Camera
- # Wraps existing variables as well as adding new methods
- # so that it can be handled by the Camera Module
- # TODO: note that text could not be resized at the current iteration
- # of Ruby2D so the math needs to be changed compensate for this.
- # When Ruby2D gets updated to allow text resizing the math will need
- # to be corrected again(see image_wrapper.rb for reference, that has
- # math that allows for resizing)
- module TextWrapped
- @center = false
-
- # Recalculates real coordiantes
- # Use after changing variables
- def redraw
- angle = Camera.angle * (Math::PI / 180)
- half_width = Window.width * 0.5
- half_height = Window.height * 0.5
- if center
- offset_y = y + (Camera.zoom / 2)
- offset_x = x + (Camera.zoom / 2)
- else
- offset_x = x + (width / Camera.zoom / 2)
- offset_y = y + (height / Camera.zoom / 2)
- end
- @x = (((offset_x - Camera.x) * Math.cos(angle)) - ((offset_y - Camera.y) * Math.sin(angle))) \
- * Camera.zoom + half_width - (width / 2)
- @y = (((offset_x - Camera.x) * Math.sin(angle)) + ((offset_y - Camera.y) * Math.cos(angle))) \
- * Camera.zoom + half_height - (height / 2)
- @rotate = rotate + Camera.angle
- @size = size * Camera.zoom
- end
-
- #Methods for moving the shape
-
- # Wrappers for the coordinates so that
- # they are handled by the Camera instead
- # and for ease of programming
- def x
- @virtual_x ||= @x
- end
-
- def x=(x)
- @virtual_x = x
- end
-
- def y
- @virtual_y ||= @y
- end
-
- def y=(y)
- @virtual_y = y
- end
-
- def x
- @virtual_x ||= @x
- end
-
- def rotate
- @virtual_rotate ||= @rotate
- end
-
- def rotate=(rotate)
- @virtual_rotate = rotate
- end
-
- def size
- @virtual_size ||= @size
- end
-
- def size=(size)
- @virtual_size = size
- end
-
- def center
- @center
- end
-
- def center=(center)
- @center = center
- end
- end
-end
diff --git a/lib/camera/wrappers/triangle_wrapper.rb b/lib/camera/wrappers/triangle_wrapper.rb
deleted file mode 100644
index 0aba2c0..0000000
--- a/lib/camera/wrappers/triangle_wrapper.rb
+++ /dev/null
@@ -1,90 +0,0 @@
-# frozen_string_literal: true
-
-module Camera
-# Wraps existing variables as well as adding new methods
-# so that it can be handled by the Camera Module
- module TriangleWrapped
- # Recalculates real coordiantes
- # Use after changing variables
- def redraw
- angle = Camera.angle * (Math::PI / 180)
- half_width = Window.width * 0.5
- half_height = Window.height * 0.5
- @x1 = (((x + x1 - Camera.x) * Math.cos(angle)) - ((y + y1 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
- @y1 = (((x + x1 - Camera.x) * Math.sin(angle)) + ((y + y1 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
- @x2 = (((x + x2 - Camera.x) * Math.cos(angle)) - ((y + y2 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
- @y2 = (((x + x2 - Camera.x) * Math.sin(angle)) + ((y + y2 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
- @x3 = (((x + x3 - Camera.x) * Math.cos(angle)) - ((y + y3 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
- @y3 = (((x + x3 - Camera.x) * Math.sin(angle)) + ((y + y3 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
- end
-
- #Methods for moving the shape
- def x
- @x ||= 0
- end
-
- def x=(x)
- @x = x
- end
-
- def y
- @y ||= 0
- end
-
- def y=(y)
- @y = y
- end
-
- # Wrappers for the coordinates so that
- # they are handled by the Camera instead
- # and for ease of programming
- def x1
- @virtual_x1 ||= @x1
- end
-
- def x1=(x1)
- @virtual_x1 = x1
- end
-
- def y1
- @virtual_y1 ||= @y1
- end
-
- def y1=(y1)
- @virtual_y1 = y1
- end
-
- def x2
- @virtual_x2 ||= @x2
- end
-
- def x2=(x2)
- @virtual_x2 = x2
- end
-
- def y2
- @virtual_y2 ||= @y2
- end
-
- def y2=(y2)
- @virtual_y2 = y2
- end
-
- def x3
- @virtual_x3 ||= @x3
- end
-
- def x3=(x3)
- @virtual_x3 = x3
- end
-
- def y3
- @virtual_y3 ||= @y3
- end
-
- def y3=(y3)
- @virtual_y3 = y3
- end
- end
-end
-