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authorrealtradam <[email protected]>2021-08-07 19:01:15 -0400
committerrealtradam <[email protected]>2021-08-07 19:01:15 -0400
commitc431d8cd214fb27e5a56110e7a22b8265fa9aa9b (patch)
treeac0a2e7f283d11281c51140eace507b7128bee26 /lib/ruby2d/camera/quad.rb
parentde97b5358d1f5f677eaa70e2d4b14872a5f2f9de (diff)
downloadruby2d-camera-c431d8cd214fb27e5a56110e7a22b8265fa9aa9b.tar.gz
ruby2d-camera-c431d8cd214fb27e5a56110e7a22b8265fa9aa9b.zip
added quads
Diffstat (limited to 'lib/ruby2d/camera/quad.rb')
-rw-r--r--lib/ruby2d/camera/quad.rb61
1 files changed, 61 insertions, 0 deletions
diff --git a/lib/ruby2d/camera/quad.rb b/lib/ruby2d/camera/quad.rb
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+++ b/lib/ruby2d/camera/quad.rb
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+# frozen_string_literal: true
+
+module Ruby2D
+ module Camera
+ # Wraps existing variables as well as adding new methods
+ # so that it can be handled by the Camera Module
+ class Quad < Ruby2D::Quad
+ # Recalculates real coordiantes
+ # Use after changing variables
+ def redraw
+ angle = Camera.angle * (Math::PI / 180)
+ half_width = Window.width * 0.5
+ half_height = Window.height * 0.5
+ temp_x1 = (((x + x1 - Camera.x) * Math.cos(angle)) - ((y + y1 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
+ temp_y1 = (((x + x1 - Camera.x) * Math.sin(angle)) + ((y + y1 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
+ temp_x2 = (((x + x2 - Camera.x) * Math.cos(angle)) - ((y + y2 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
+ temp_y2 = (((x + x2 - Camera.x) * Math.sin(angle)) + ((y + y2 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
+ temp_x3 = (((x + x3 - Camera.x) * Math.cos(angle)) - ((y + y3 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
+ temp_y3 = (((x + x3 - Camera.x) * Math.sin(angle)) + ((y + y3 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
+ temp_x4 = (((x + x4 - Camera.x) * Math.cos(angle)) - ((y + y4 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
+ temp_y4 = (((x + x4 - Camera.x) * Math.sin(angle)) + ((y + y4 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
+ Ruby2D::Quad.draw(x1: temp_x1, y1: temp_y1,
+ x2: temp_x2, y2: temp_y2,
+ x3: temp_x3, x3: temp_x3,
+ x4: temp_x4, x4: temp_x4,
+ color: [
+ [self.c1.r, self.c1.g, self.c1.b, self.c1.a],
+ [self.c2.r, self.c2.g, self.c2.b, self.c2.a],
+ [self.c3.r, self.c3.g, self.c3.b, self.c3.a],
+ [self.c4.r, self.c4.g, self.c4.b, self.c4.a]
+ ],
+ z: self.z
+ )
+ end
+
+ def initialize(opts= {})
+ super(opts)
+ Ruby2D::Camera << self
+ self.remove
+ end
+
+
+ #Methods for moving the shape
+ def x
+ @x ||= 0
+ end
+
+ def x=(x)
+ @x = x
+ end
+
+ def y
+ @y ||= 0
+ end
+
+ def y=(y)
+ @y = y
+ end
+ end
+ end
+end