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| author | realtradam <[email protected]> | 2021-08-08 01:52:47 -0400 |
|---|---|---|
| committer | realtradam <[email protected]> | 2021-08-08 01:52:47 -0400 |
| commit | e9a05cecd41b244977c794931b4706015097774f (patch) | |
| tree | 21c506d87226dd794635ab944317892eccc42fcb /lib/ruby2d/camera/rectangle.rb | |
| parent | 4a759ba2710de0b7335e6cfcd6db8bc16795c13b (diff) | |
| download | ruby2d-camera-e9a05cecd41b244977c794931b4706015097774f.tar.gz ruby2d-camera-e9a05cecd41b244977c794931b4706015097774f.zip | |
working copy
Diffstat (limited to 'lib/ruby2d/camera/rectangle.rb')
| -rw-r--r-- | lib/ruby2d/camera/rectangle.rb | 46 |
1 files changed, 32 insertions, 14 deletions
diff --git a/lib/ruby2d/camera/rectangle.rb b/lib/ruby2d/camera/rectangle.rb index cbedefc..2a3667d 100644 --- a/lib/ruby2d/camera/rectangle.rb +++ b/lib/ruby2d/camera/rectangle.rb @@ -4,19 +4,11 @@ module Ruby2D module Camera # Wraps existing variables as well as adding new methods # so that it can be handled by the Camera Module - module Rectange < Ruby2D::Rectangle - # Rectangles are part of the exception where - # their x and y variables need to be reset - # when wrapped - #def self.extended(obj) - # obj.instance_exec do - # @x = 0 - # @y = 0 - # end - #end + class Rectangle < Ruby2D::Rectangle # Recalculates real coordiantes # Use after changing variables - def redraw + def _draw + return if @hide angle = Camera.angle * (Math::PI / 180) half_width = Window.width * 0.5 half_height = Window.height * 0.5 @@ -28,12 +20,39 @@ module Ruby2D temp_y3 = (((x + x3 - Camera.x) * Math.sin(angle)) + ((y + y3 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height temp_x4 = (((x + x4 - Camera.x) * Math.cos(angle)) - ((y + y4 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width temp_y4 = (((x + x4 - Camera.x) * Math.sin(angle)) + ((y + y4 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height + Ruby2D::Quad.draw(x1: temp_x1, y1: temp_y1, + x2: temp_x2, y2: temp_y2, + x3: temp_x3, y3: temp_y3, + x4: temp_x4, y4: temp_y4, + color: [ + [self.c1.r, self.c1.g, self.c1.b, self.c1.a], + [self.c2.r, self.c2.g, self.c2.b, self.c2.a], + [self.c3.r, self.c3.g, self.c3.b, self.c3.a], + [self.c4.r, self.c4.g, self.c4.b, self.c4.a] + ], + z: self.z + ) end def initialize(opts= {}) - super(otps) + super(opts) Ruby2D::Camera << self - self.remove + Window.remove(self) + @x1 -= @x + @x2 -= @x + @x3 -= @x + @x4 -= @x + @y1 -= @y + @y2 -= @y + @y3 -= @y + @y4 -= @y + end + def remove + @hide = true + end + + def add + @hide = false end #Methods for moving the shape def x @@ -51,7 +70,6 @@ module Ruby2D def y=(y) @y = y end - end end end |
