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authorrealtradam <[email protected]>2021-08-07 16:42:05 -0400
committerrealtradam <[email protected]>2021-08-07 16:42:05 -0400
commit8fb5bfdf72c54dbc9161f3be6ebdc1c9e7bcc384 (patch)
treee5c6635d0216a1ec93068d7be5e9cbad6fd43e1a /lib/ruby2d/camera/wrappers/circle_wrapper.rb
parentc546e9e7f47953f8b79e3e062693e1636ce563b4 (diff)
downloadruby2d-camera-8fb5bfdf72c54dbc9161f3be6ebdc1c9e7bcc384.tar.gz
ruby2d-camera-8fb5bfdf72c54dbc9161f3be6ebdc1c9e7bcc384.zip
added circles
Diffstat (limited to 'lib/ruby2d/camera/wrappers/circle_wrapper.rb')
-rw-r--r--lib/ruby2d/camera/wrappers/circle_wrapper.rb47
1 files changed, 0 insertions, 47 deletions
diff --git a/lib/ruby2d/camera/wrappers/circle_wrapper.rb b/lib/ruby2d/camera/wrappers/circle_wrapper.rb
deleted file mode 100644
index a7db05a..0000000
--- a/lib/ruby2d/camera/wrappers/circle_wrapper.rb
+++ /dev/null
@@ -1,47 +0,0 @@
-# frozen_string_literal: true
-
-module Camera
-# Wraps existing variables as well as adding new methods
-# so that it can be handled by the Camera Module
- module CircleWrapped
- # Recalculates real coordiantes
- # Use after changing variables
- def redraw
- angle = Camera.angle * (Math::PI / 180)
- half_width = Window.width * 0.5
- half_height = Window.height * 0.5
- @radius = radius * Camera.zoom
- @x = (((x - Camera.x + radius) * Math.cos(angle)) - ((y - Camera.y + radius) * Math.sin(angle))) * Camera.zoom + half_width
- @y = (((x - Camera.x + radius) * Math.sin(angle)) + ((y - Camera.y + radius) * Math.cos(angle))) * Camera.zoom + half_height
- end
-
- # Methods for moving the shape as well as
- # wrappers for the coordinates so that
- # they are handled by the Camera instead
- # and for ease of programming
- def x
- @virtual_x ||= @x
- end
-
- def x=(x)
- @virtual_x = x
- end
-
- def y
- @virtual_y ||= @y
- end
-
- def y=(y)
- @virtual_y = y
- end
-
- def radius
- @virtual_radius ||= @radius
- end
-
- def radius=(radius)
- @virtual_radius = radius
- end
- end
-end
-