summaryrefslogtreecommitdiffhomepage
path: root/lib/ruby2d/camera/wrappers/image_wrapper.rb
diff options
context:
space:
mode:
authorrealtradam <[email protected]>2021-08-07 14:06:57 -0400
committerrealtradam <[email protected]>2021-08-07 14:06:57 -0400
commit548bd9fc01cbad4ae4b65c1e9f2a542c95a3822c (patch)
treeb035792863ac46e768760e00fce10424c68b48dc /lib/ruby2d/camera/wrappers/image_wrapper.rb
parent691b1e5752141294dea7f30d4f468733dac153e3 (diff)
downloadruby2d-camera-548bd9fc01cbad4ae4b65c1e9f2a542c95a3822c.tar.gz
ruby2d-camera-548bd9fc01cbad4ae4b65c1e9f2a542c95a3822c.zip
initial test
Diffstat (limited to 'lib/ruby2d/camera/wrappers/image_wrapper.rb')
-rw-r--r--lib/ruby2d/camera/wrappers/image_wrapper.rb73
1 files changed, 73 insertions, 0 deletions
diff --git a/lib/ruby2d/camera/wrappers/image_wrapper.rb b/lib/ruby2d/camera/wrappers/image_wrapper.rb
new file mode 100644
index 0000000..9e4b163
--- /dev/null
+++ b/lib/ruby2d/camera/wrappers/image_wrapper.rb
@@ -0,0 +1,73 @@
+# frozen_string_literal: true
+
+module Camera
+ # Wraps existing variables as well as adding new methods
+ # so that it can be handled by the Camera Module
+ module ImageWrapped
+ # Recalculates real coordiantes
+ # Use after changing variables
+ def redraw
+ angle = Camera.angle * (Math::PI / 180)
+ half_width = Window.width * 0.5
+ half_height = Window.height * 0.5
+ offset_x = x + (width / 2)
+ offset_y = y + (height / 2)
+ @x = (((offset_x - Camera.x) * Math.cos(angle)) - ((offset_y - Camera.y) * Math.sin(angle))) \
+ * Camera.zoom + half_width - (width * Camera.zoom / 2)
+ @y = (((offset_x - Camera.x) * Math.sin(angle)) + ((offset_y - Camera.y) * Math.cos(angle))) \
+ * Camera.zoom + half_height - (height * Camera.zoom / 2)
+ @rotate = rotate + Camera.angle
+ @width = width * Camera.zoom
+ @height = height * Camera.zoom
+ end
+
+ #Methods for moving the shape
+
+ # Wrappers for the coordinates so that
+ # they are handled by the Camera instead
+ # and for ease of programming
+ def x
+ @virtual_x ||= @x
+ end
+
+ def x=(x)
+ @virtual_x = x
+ end
+
+ def y
+ @virtual_y ||= @y
+ end
+
+ def y=(y)
+ @virtual_y = y
+ end
+
+ def x
+ @virtual_x ||= @x
+ end
+
+ def rotate
+ @virtual_rotate ||= @rotate
+ end
+
+ def rotate=(rotate)
+ @virtual_rotate = rotate
+ end
+
+ def width
+ @virtual_width ||= @width
+ end
+
+ def width=(width)
+ @virtual_width = width
+ end
+
+ def height
+ @virtual_height ||= @height
+ end
+
+ def height=(height)
+ @virtual_height = height
+ end
+ end
+end