summaryrefslogtreecommitdiffhomepage
path: root/lib/ruby2d/camera/wrappers/sprite_wrapper.rb
diff options
context:
space:
mode:
authorrealtradam <[email protected]>2021-08-07 16:42:05 -0400
committerrealtradam <[email protected]>2021-08-07 16:42:05 -0400
commit8fb5bfdf72c54dbc9161f3be6ebdc1c9e7bcc384 (patch)
treee5c6635d0216a1ec93068d7be5e9cbad6fd43e1a /lib/ruby2d/camera/wrappers/sprite_wrapper.rb
parentc546e9e7f47953f8b79e3e062693e1636ce563b4 (diff)
downloadruby2d-camera-8fb5bfdf72c54dbc9161f3be6ebdc1c9e7bcc384.tar.gz
ruby2d-camera-8fb5bfdf72c54dbc9161f3be6ebdc1c9e7bcc384.zip
added circles
Diffstat (limited to 'lib/ruby2d/camera/wrappers/sprite_wrapper.rb')
-rw-r--r--lib/ruby2d/camera/wrappers/sprite_wrapper.rb86
1 files changed, 0 insertions, 86 deletions
diff --git a/lib/ruby2d/camera/wrappers/sprite_wrapper.rb b/lib/ruby2d/camera/wrappers/sprite_wrapper.rb
deleted file mode 100644
index d38c0bc..0000000
--- a/lib/ruby2d/camera/wrappers/sprite_wrapper.rb
+++ /dev/null
@@ -1,86 +0,0 @@
-# frozen_string_literal: true
-
-module Camera
- # Wraps existing variables as well as adding new methods
- # so that it can be handled by the Camera Module
- module SpriteWrapped
- # Recalculates real coordiantes
- # Use after changing variables
- def redraw
- angle = Camera.angle * (Math::PI / 180)
- half_width = Window.width * 0.5
- half_height = Window.height * 0.5
- offset_x = x + (width / 2)
- offset_y = y + (height / 2)
- @x = @flip_x = (((offset_x - Camera.x) * Math.cos(angle)) - ((offset_y - Camera.y) * Math.sin(angle))) \
- * Camera.zoom + half_width - (width * Camera.zoom / 2)
- @y = @flip_y = (((offset_x - Camera.x) * Math.sin(angle)) + ((offset_y - Camera.y) * Math.cos(angle))) \
- * Camera.zoom + half_height - (height * Camera.zoom / 2)
- @rotate = rotate + Camera.angle
- @width = @flip_width = width * Camera.zoom
- @height = @flip_height = height * Camera.zoom
- case @flip
- when :both
- @flip_x = @x + @height
- @flip_width = -@width
- @flip_y = @y + @width
- @flip_height = -@height
- when :horizontal
- @flip_y = @y + @width
- @flip_height = -@height
- when :vertical
- @flip_x = @x + @height
- @flip_width = -@width
- end
- end
-
- #Methods for moving the shape
-
- # Wrappers for the coordinates so that
- # they are handled by the Camera instead
- # and for ease of programming
- def x
- @virtual_x ||= @x
- end
-
- def x=(x)
- @virtual_x = x
- end
-
- def y
- @virtual_y ||= @y
- end
-
- def y=(y)
- @virtual_y = y
- end
-
- def x
- @virtual_x ||= @x
- end
-
- def rotate
- @virtual_rotate ||= @rotate
- end
-
- def rotate=(rotate)
- @virtual_rotate = rotate
- end
-
- def width
- @virtual_width ||= @width
- end
-
- def width=(width)
- @virtual_width = width
- end
-
- def height
- @virtual_height ||= @height
- end
-
- def height=(height)
- @virtual_height = height
- end
- end
-end