diff options
| author | realtradam <[email protected]> | 2021-08-08 01:52:47 -0400 |
|---|---|---|
| committer | realtradam <[email protected]> | 2021-08-08 01:52:47 -0400 |
| commit | e9a05cecd41b244977c794931b4706015097774f (patch) | |
| tree | 21c506d87226dd794635ab944317892eccc42fcb /lib/ruby2d | |
| parent | 4a759ba2710de0b7335e6cfcd6db8bc16795c13b (diff) | |
| download | ruby2d-camera-e9a05cecd41b244977c794931b4706015097774f.tar.gz ruby2d-camera-e9a05cecd41b244977c794931b4706015097774f.zip | |
working copy
Diffstat (limited to 'lib/ruby2d')
| -rw-r--r-- | lib/ruby2d/camera.rb | 3 | ||||
| -rw-r--r-- | lib/ruby2d/camera/circle.rb | 10 | ||||
| -rw-r--r-- | lib/ruby2d/camera/image.rb | 14 | ||||
| -rw-r--r-- | lib/ruby2d/camera/line.rb | 10 | ||||
| -rw-r--r-- | lib/ruby2d/camera/quad.rb | 16 | ||||
| -rw-r--r-- | lib/ruby2d/camera/rectangle.rb | 46 | ||||
| -rw-r--r-- | lib/ruby2d/camera/sprite.rb | 43 | ||||
| -rw-r--r-- | lib/ruby2d/camera/square.rb | 36 | ||||
| -rw-r--r-- | lib/ruby2d/camera/text.rb | 27 | ||||
| -rw-r--r-- | lib/ruby2d/camera/triangle.rb | 11 |
10 files changed, 160 insertions, 56 deletions
diff --git a/lib/ruby2d/camera.rb b/lib/ruby2d/camera.rb index 8a628ee..d29609d 100644 --- a/lib/ruby2d/camera.rb +++ b/lib/ruby2d/camera.rb @@ -38,6 +38,9 @@ module Ruby2D # tracked by the Camera def self.<<(item) objects.push(item) unless objects.include?(item) + objects.sort_by! do |n| + n.z + end end def self.remove(item) diff --git a/lib/ruby2d/camera/circle.rb b/lib/ruby2d/camera/circle.rb index ea841f5..c6e1eb0 100644 --- a/lib/ruby2d/camera/circle.rb +++ b/lib/ruby2d/camera/circle.rb @@ -8,6 +8,7 @@ module Ruby2D # Recalculates real coordiantes # Use after changing variables def _draw + return if @hide angle = Camera.angle * (Math::PI / 180) half_width = Window.width * 0.5 half_height = Window.height * 0.5 @@ -23,7 +24,14 @@ module Ruby2D def initialize(opts= {}) super(opts) Ruby2D::Camera << self - self.remove + Window.remove(self) + end + def remove + @hide = true + end + + def add + @hide = false end end end diff --git a/lib/ruby2d/camera/image.rb b/lib/ruby2d/camera/image.rb index 19f9084..fe777b3 100644 --- a/lib/ruby2d/camera/image.rb +++ b/lib/ruby2d/camera/image.rb @@ -7,6 +7,7 @@ module Camera # Recalculates real coordiantes # Use after changing variables def _draw + return if @hide temp_angle = Camera.angle * (Math::PI / 180) half_width = Window.width * 0.5 half_height = Window.height * 0.5 @@ -26,10 +27,17 @@ module Camera color: [self.color.r, self.color.g, self.color.b, self.color.a]) end - def initialize(opts= {}) - super(opts) + def initialize(path, opts= {}) + super(path, opts) Ruby2D::Camera << self - self.remove + Window.remove(self) end + def remove + @hide = true + end + + def add + @hide = false + end end end diff --git a/lib/ruby2d/camera/line.rb b/lib/ruby2d/camera/line.rb index e7e7c0f..9113b92 100644 --- a/lib/ruby2d/camera/line.rb +++ b/lib/ruby2d/camera/line.rb @@ -8,6 +8,7 @@ module Ruby2D # Recalculates real coordiantes # Use after changing variables def _draw + return if @hide angle = Camera.angle * (Math::PI / 180) half_width = Window.width * 0.5 half_height = Window.height * 0.5 @@ -31,7 +32,14 @@ module Ruby2D def initialize(opts= {}) super(opts) Ruby2D::Camera << self - self.remove + Window.remove(self) + end + def remove + @hide = true + end + + def add + @hide = false end #Methods for moving the shape diff --git a/lib/ruby2d/camera/quad.rb b/lib/ruby2d/camera/quad.rb index 5dc52e1..92d858a 100644 --- a/lib/ruby2d/camera/quad.rb +++ b/lib/ruby2d/camera/quad.rb @@ -7,7 +7,8 @@ module Ruby2D class Quad < Ruby2D::Quad # Recalculates real coordiantes # Use after changing variables - def redraw + def _draw + return if @hide angle = Camera.angle * (Math::PI / 180) half_width = Window.width * 0.5 half_height = Window.height * 0.5 @@ -21,8 +22,8 @@ module Ruby2D temp_y4 = (((x + x4 - Camera.x) * Math.sin(angle)) + ((y + y4 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height Ruby2D::Quad.draw(x1: temp_x1, y1: temp_y1, x2: temp_x2, y2: temp_y2, - x3: temp_x3, x3: temp_x3, - x4: temp_x4, x4: temp_x4, + x3: temp_x3, y3: temp_y3, + x4: temp_x4, y4: temp_y4, color: [ [self.c1.r, self.c1.g, self.c1.b, self.c1.a], [self.c2.r, self.c2.g, self.c2.b, self.c2.a], @@ -36,7 +37,14 @@ module Ruby2D def initialize(opts= {}) super(opts) Ruby2D::Camera << self - self.remove + Window.remove(self) + end + def remove + @hide = true + end + + def add + @hide = false end diff --git a/lib/ruby2d/camera/rectangle.rb b/lib/ruby2d/camera/rectangle.rb index cbedefc..2a3667d 100644 --- a/lib/ruby2d/camera/rectangle.rb +++ b/lib/ruby2d/camera/rectangle.rb @@ -4,19 +4,11 @@ module Ruby2D module Camera # Wraps existing variables as well as adding new methods # so that it can be handled by the Camera Module - module Rectange < Ruby2D::Rectangle - # Rectangles are part of the exception where - # their x and y variables need to be reset - # when wrapped - #def self.extended(obj) - # obj.instance_exec do - # @x = 0 - # @y = 0 - # end - #end + class Rectangle < Ruby2D::Rectangle # Recalculates real coordiantes # Use after changing variables - def redraw + def _draw + return if @hide angle = Camera.angle * (Math::PI / 180) half_width = Window.width * 0.5 half_height = Window.height * 0.5 @@ -28,12 +20,39 @@ module Ruby2D temp_y3 = (((x + x3 - Camera.x) * Math.sin(angle)) + ((y + y3 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height temp_x4 = (((x + x4 - Camera.x) * Math.cos(angle)) - ((y + y4 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width temp_y4 = (((x + x4 - Camera.x) * Math.sin(angle)) + ((y + y4 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height + Ruby2D::Quad.draw(x1: temp_x1, y1: temp_y1, + x2: temp_x2, y2: temp_y2, + x3: temp_x3, y3: temp_y3, + x4: temp_x4, y4: temp_y4, + color: [ + [self.c1.r, self.c1.g, self.c1.b, self.c1.a], + [self.c2.r, self.c2.g, self.c2.b, self.c2.a], + [self.c3.r, self.c3.g, self.c3.b, self.c3.a], + [self.c4.r, self.c4.g, self.c4.b, self.c4.a] + ], + z: self.z + ) end def initialize(opts= {}) - super(otps) + super(opts) Ruby2D::Camera << self - self.remove + Window.remove(self) + @x1 -= @x + @x2 -= @x + @x3 -= @x + @x4 -= @x + @y1 -= @y + @y2 -= @y + @y3 -= @y + @y4 -= @y + end + def remove + @hide = true + end + + def add + @hide = false end #Methods for moving the shape def x @@ -51,7 +70,6 @@ module Ruby2D def y=(y) @y = y end - end end end diff --git a/lib/ruby2d/camera/sprite.rb b/lib/ruby2d/camera/sprite.rb index 4ad5bca..0d239a1 100644 --- a/lib/ruby2d/camera/sprite.rb +++ b/lib/ruby2d/camera/sprite.rb @@ -7,41 +7,52 @@ module Ruby2D # Recalculates real coordiantes # Use after changing variables def _draw + return if @hide angle = Camera.angle * (Math::PI / 180) half_width = Window.width * 0.5 half_height = Window.height * 0.5 - offset_x = x + (width / 2) - offset_y = y + (height / 2) - temp_x = @flip_x = (((offset_x - Camera.x) * Math.cos(angle)) - ((offset_y - Camera.y) * Math.sin(angle))) \ + offset_x = @x + (width / 2) + offset_y = @y + (height / 2) + temp_x = (((offset_x - Camera.x) * Math.cos(angle)) - ((offset_y - Camera.y) * Math.sin(angle))) \ * Camera.zoom + half_width - (width * Camera.zoom / 2) - temp_y = @flip_y = (((offset_x - Camera.x) * Math.sin(angle)) + ((offset_y - Camera.y) * Math.cos(angle))) \ + temp_y = (((offset_x - Camera.x) * Math.sin(angle)) + ((offset_y - Camera.y) * Math.cos(angle))) \ * Camera.zoom + half_height - (height * Camera.zoom / 2) temp_rotate = rotate + Camera.angle - temp_width = @flip_width = width * Camera.zoom - temp_height = @flip_height = height * Camera.zoom + temp_width = width * Camera.zoom + temp_height = height * Camera.zoom case @flip when :both - @flip_x = @x + @height - @flip_width = -@width - @flip_y = @y + @width - @flip_height = -@height + temp_x = temp_x + temp_height + temp_y = temp_y + temp_width + temp_width = -temp_width + temp_height = -temp_height + puts 'both' when :horizontal - @flip_y = @y + @width - @flip_height = -@height + temp_y = temp_y + temp_width + temp_height = -temp_height when :vertical - @flip_x = @x + @height - @flip_width = -@width + temp_width = -temp_width + temp_x = temp_x + temp_height end - self.draw(x: temp_x, y: temp_x, + self.draw(x: temp_x, y: temp_y, width: temp_width, height: temp_height, rotate: temp_rotate) + self.update end def initialize(path, opts= {}) super(path, opts) Ruby2D::Camera << self - self.remove + Window.remove(self) + end + + def remove + @hide = true + end + + def add + @hide = false end end end diff --git a/lib/ruby2d/camera/square.rb b/lib/ruby2d/camera/square.rb index d013e56..584af03 100644 --- a/lib/ruby2d/camera/square.rb +++ b/lib/ruby2d/camera/square.rb @@ -1,6 +1,6 @@ # frozen_string_literal: true -class Ruby2D +module Ruby2D module Camera # Wraps existing variables as well as adding new methods # so that it can be handled by the Camera Module @@ -8,17 +8,18 @@ class Ruby2D # Recalculates real coordiantes # Use after changing variables def _draw + return if @hide angle = Camera.angle * (Math::PI / 180) half_width = Window.width * 0.5 half_height = Window.height * 0.5 - @x1 = (((x + x1 - Camera.x) * Math.cos(angle)) - ((y + y1 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width - @y1 = (((x + x1 - Camera.x) * Math.sin(angle)) + ((y + y1 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height - @x2 = (((x + x2 - Camera.x) * Math.cos(angle)) - ((y + y2 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width - @y2 = (((x + x2 - Camera.x) * Math.sin(angle)) + ((y + y2 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height - @x3 = (((x + x3 - Camera.x) * Math.cos(angle)) - ((y + y3 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width - @y3 = (((x + x3 - Camera.x) * Math.sin(angle)) + ((y + y3 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height - @x4 = (((x + x4 - Camera.x) * Math.cos(angle)) - ((y + y4 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width - @y4 = (((x + x4 - Camera.x) * Math.sin(angle)) + ((y + y4 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height + temp_x1 = (((x + x1 - Camera.x) * Math.cos(angle)) - ((y + y1 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width + temp_y1 = (((x + x1 - Camera.x) * Math.sin(angle)) + ((y + y1 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height + temp_x2 = (((x + x2 - Camera.x) * Math.cos(angle)) - ((y + y2 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width + temp_y2 = (((x + x2 - Camera.x) * Math.sin(angle)) + ((y + y2 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height + temp_x3 = (((x + x3 - Camera.x) * Math.cos(angle)) - ((y + y3 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width + temp_y3 = (((x + x3 - Camera.x) * Math.sin(angle)) + ((y + y3 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height + temp_x4 = (((x + x4 - Camera.x) * Math.cos(angle)) - ((y + y4 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width + temp_y4 = (((x + x4 - Camera.x) * Math.sin(angle)) + ((y + y4 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height Ruby2D::Quad.draw(x1: temp_x1, y1: temp_y1, x2: temp_x2, y2: temp_y2, x3: temp_x3, y3: temp_y3, @@ -36,9 +37,24 @@ class Ruby2D def initialize(opts= {}) super(opts) Ruby2D::Camera << self - self.remove + Window.remove(self) + @x1 -= @x + @x2 -= @x + @x3 -= @x + @x4 -= @x + @y1 -= @y + @y2 -= @y + @y3 -= @y + @y4 -= @y end + def remove + @hide = true + end + + def add + @hide = false + end #Methods for moving the shape def x @x ||= 0 diff --git a/lib/ruby2d/camera/text.rb b/lib/ruby2d/camera/text.rb index 21c9e1b..6966a86 100644 --- a/lib/ruby2d/camera/text.rb +++ b/lib/ruby2d/camera/text.rb @@ -10,11 +10,10 @@ module Ruby2D # to be corrected again(see image_wrapper.rb for reference, that has # math that allows for resizing) class Text < Ruby2D::Text - @center = false - # Recalculates real coordiantes # Use after changing variables def _draw + return if @hide angle = Camera.angle * (Math::PI / 180) half_width = Window.width * 0.5 half_height = Window.height * 0.5 @@ -31,18 +30,34 @@ module Ruby2D * Camera.zoom + half_height - (height / 2) temp_rotate = rotate + Camera.angle # Workaround for resizing text + # TODO: resizing doesnt work at all even with workaround temp_size = size# * Camera.zoom self.size *= Camera.zoom self.draw(x: temp_x, y: temp_y, rotate: temp_rotate, - color: self.color) + color: [self.color.r, self.color.g, self.color.b, self.color.a]) self.size = temp_size end - def initialize(opts = {}) - super(opts) + def initialize(text, opts= {}) + super(text, opts) Ruby2D::Camera << self - self.remove + Window.remove(self) + end + def remove + @hide = true + end + + def add + @hide = false + end + + def center + @center + end + + def center=(center) + @center = center end end end diff --git a/lib/ruby2d/camera/triangle.rb b/lib/ruby2d/camera/triangle.rb index 356222b..4065b62 100644 --- a/lib/ruby2d/camera/triangle.rb +++ b/lib/ruby2d/camera/triangle.rb @@ -6,6 +6,7 @@ module Ruby2D # Recalculates real coordiantes # Use after changing variables def _draw + return if @hide angle = Ruby2D::Camera.angle * (Math::PI / 180) half_width = Window.width * 0.5 half_height = Window.height * 0.5 @@ -29,7 +30,15 @@ module Ruby2D def initialize(opts= {}) super(opts) Ruby2D::Camera << self - self.remove + Window.remove(self) + self.add + end + def remove + @hide = true + end + + def add + @hide = false end #Methods for moving the shape |
