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authorrealtradam <[email protected]>2021-08-08 02:14:53 -0400
committerrealtradam <[email protected]>2021-08-08 02:14:53 -0400
commitcad7a2876013ae52f248d7d3fd35bb6d7a2d36cb (patch)
tree7888eb2df8401feaa1426d9ca411a7e7b76cb792 /lib
parente9a05cecd41b244977c794931b4706015097774f (diff)
downloadruby2d-camera-cad7a2876013ae52f248d7d3fd35bb6d7a2d36cb.tar.gz
ruby2d-camera-cad7a2876013ae52f248d7d3fd35bb6d7a2d36cb.zip
fixed formatting and file structure
Diffstat (limited to 'lib')
-rw-r--r--lib/camera/camera.rb125
-rw-r--r--lib/camera/wrappers/circle_wrapper.rb47
-rw-r--r--lib/camera/wrappers/image_wrapper.rb73
-rw-r--r--lib/camera/wrappers/line_wrapper.rb91
-rw-r--r--lib/camera/wrappers/quad_wrapper.rb108
-rw-r--r--lib/camera/wrappers/rectangle_wrapper.rb138
-rw-r--r--lib/camera/wrappers/sprite_wrapper.rb86
-rw-r--r--lib/camera/wrappers/square_wrapper.rb146
-rw-r--r--lib/camera/wrappers/text_wrapper.rb84
-rw-r--r--lib/camera/wrappers/triangle_wrapper.rb90
-rw-r--r--lib/ruby2d/camera.rb10
-rw-r--r--lib/ruby2d/camera/circle.rb8
-rw-r--r--lib/ruby2d/camera/image.rb32
-rw-r--r--lib/ruby2d/camera/line.rb32
-rw-r--r--lib/ruby2d/camera/quad.rb26
-rw-r--r--lib/ruby2d/camera/rectangle.rb26
-rw-r--r--lib/ruby2d/camera/sprite.rb22
-rw-r--r--lib/ruby2d/camera/square.rb27
-rw-r--r--lib/ruby2d/camera/text.rb20
-rw-r--r--lib/ruby2d/camera/triangle.rb25
-rw-r--r--lib/ruby2d/camera/version.rb2
21 files changed, 103 insertions, 1115 deletions
diff --git a/lib/camera/camera.rb b/lib/camera/camera.rb
deleted file mode 100644
index 64e2095..0000000
--- a/lib/camera/camera.rb
+++ /dev/null
@@ -1,125 +0,0 @@
-# frozen_string_literal: true
-
-Dir[File.join(__dir__, 'wrappers', '*.rb')].sort.each { |file| require file }
-
-# Handles rendering objects relative
-# to a camera location
-module Camera
- class <<self
-
- private
- # Contains all objects that are tracked
- def objects
- @objects ||= []
- end
- end
-
- def self.debug_x
- @debug_x ||= 0
- end
-
- def self.debug_x=(debug_x)
- @debug_x = debug_x
- end
-
- def self.debug_y
- @debug_y ||= 0
- end
-
- def self.debug_y=(debug_y)
- @debug_y = debug_y
- end
-
- # Adding objects so they are
- # tracked by the Camera
- def self.<<(item)
- case item
- when Triangle
- item.extend Camera::TriangleWrapped
- when Square
- item.extend Camera::SquareWrapped
- when Rectangle
- item.extend Camera::RectangleWrapped
- when Quad
- item.extend Camera::QuadWrapped
- when Line
- item.extend Camera::LineWrapped
- when Circle
- item.extend Camera::CircleWrapped
- when Image
- item.extend Camera::ImageWrapped
- when Sprite
- item.extend Camera::SpriteWrapped
- when Text
- item.extend Camera::TextWrapped
- else
- puts 'Warning: Non-standard Object added to Camera'
- puts ' Object may not behave as expected'
- end
- objects.push(item) unless objects.include?(item)
- end
-
- def self.remove(item)
- objects.delete(item) if objects.include?(item)
- end
-
- # Redraw all objects that
- # are tracked by the Camera
- def self.redraw(auto_purge: false)
- if auto_purge
- objects.each do |item|
- if item.nil?
- puts "Warning: Nil Object detected in Camera"
- puts " Nil Object removed"
- objects.delete(obj)
- else
- item.redraw
- end
- end
- else
- objects.each(&:redraw)
- end
- end
-
- # Variables changing Camera properties
- def self._x(x)
- @x += x
- end
-
- def self._y(y)
- @y += y
- end
-
- def self.x
- @x ||= 0
- end
-
- def self.x=(x)
- @x = x
- end
-
- def self.y
- @y ||= 0
- end
-
- def self.y=(y)
- @y = y
- end
-
- def self.zoom
- @zoom ||= 1.0
- end
-
- def self.zoom=(zoom)
- @zoom = zoom
- end
-
- def self.angle
- @angle ||= 0
- end
-
- def self.angle=(angle)
- angle %= 360
- @angle = angle
- end
-end
diff --git a/lib/camera/wrappers/circle_wrapper.rb b/lib/camera/wrappers/circle_wrapper.rb
deleted file mode 100644
index a7db05a..0000000
--- a/lib/camera/wrappers/circle_wrapper.rb
+++ /dev/null
@@ -1,47 +0,0 @@
-# frozen_string_literal: true
-
-module Camera
-# Wraps existing variables as well as adding new methods
-# so that it can be handled by the Camera Module
- module CircleWrapped
- # Recalculates real coordiantes
- # Use after changing variables
- def redraw
- angle = Camera.angle * (Math::PI / 180)
- half_width = Window.width * 0.5
- half_height = Window.height * 0.5
- @radius = radius * Camera.zoom
- @x = (((x - Camera.x + radius) * Math.cos(angle)) - ((y - Camera.y + radius) * Math.sin(angle))) * Camera.zoom + half_width
- @y = (((x - Camera.x + radius) * Math.sin(angle)) + ((y - Camera.y + radius) * Math.cos(angle))) * Camera.zoom + half_height
- end
-
- # Methods for moving the shape as well as
- # wrappers for the coordinates so that
- # they are handled by the Camera instead
- # and for ease of programming
- def x
- @virtual_x ||= @x
- end
-
- def x=(x)
- @virtual_x = x
- end
-
- def y
- @virtual_y ||= @y
- end
-
- def y=(y)
- @virtual_y = y
- end
-
- def radius
- @virtual_radius ||= @radius
- end
-
- def radius=(radius)
- @virtual_radius = radius
- end
- end
-end
-
diff --git a/lib/camera/wrappers/image_wrapper.rb b/lib/camera/wrappers/image_wrapper.rb
deleted file mode 100644
index 9e4b163..0000000
--- a/lib/camera/wrappers/image_wrapper.rb
+++ /dev/null
@@ -1,73 +0,0 @@
-# frozen_string_literal: true
-
-module Camera
- # Wraps existing variables as well as adding new methods
- # so that it can be handled by the Camera Module
- module ImageWrapped
- # Recalculates real coordiantes
- # Use after changing variables
- def redraw
- angle = Camera.angle * (Math::PI / 180)
- half_width = Window.width * 0.5
- half_height = Window.height * 0.5
- offset_x = x + (width / 2)
- offset_y = y + (height / 2)
- @x = (((offset_x - Camera.x) * Math.cos(angle)) - ((offset_y - Camera.y) * Math.sin(angle))) \
- * Camera.zoom + half_width - (width * Camera.zoom / 2)
- @y = (((offset_x - Camera.x) * Math.sin(angle)) + ((offset_y - Camera.y) * Math.cos(angle))) \
- * Camera.zoom + half_height - (height * Camera.zoom / 2)
- @rotate = rotate + Camera.angle
- @width = width * Camera.zoom
- @height = height * Camera.zoom
- end
-
- #Methods for moving the shape
-
- # Wrappers for the coordinates so that
- # they are handled by the Camera instead
- # and for ease of programming
- def x
- @virtual_x ||= @x
- end
-
- def x=(x)
- @virtual_x = x
- end
-
- def y
- @virtual_y ||= @y
- end
-
- def y=(y)
- @virtual_y = y
- end
-
- def x
- @virtual_x ||= @x
- end
-
- def rotate
- @virtual_rotate ||= @rotate
- end
-
- def rotate=(rotate)
- @virtual_rotate = rotate
- end
-
- def width
- @virtual_width ||= @width
- end
-
- def width=(width)
- @virtual_width = width
- end
-
- def height
- @virtual_height ||= @height
- end
-
- def height=(height)
- @virtual_height = height
- end
- end
-end
diff --git a/lib/camera/wrappers/line_wrapper.rb b/lib/camera/wrappers/line_wrapper.rb
deleted file mode 100644
index 7d4d944..0000000
--- a/lib/camera/wrappers/line_wrapper.rb
+++ /dev/null
@@ -1,91 +0,0 @@
-# frozen_string_literal: true
-
-module Camera
-# Wraps existing variables as well as adding new methods
-# so that it can be handled by the Camera Module
- module LineWrapped
- # Recalculates real coordiantes
- # Use after changing variables
- def redraw
- angle = Camera.angle * (Math::PI / 180)
- half_width = Window.width * 0.5
- half_height = Window.height * 0.5
- @x1 = (((x + x1 - Camera.x) * Math.cos(angle)) - ((y + y1 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
- @y1 = (((x + x1 - Camera.x) * Math.sin(angle)) + ((y + y1 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
- @x2 = (((x + x2 - Camera.x) * Math.cos(angle)) - ((y + y2 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
- @y2 = (((x + x2 - Camera.x) * Math.sin(angle)) + ((y + y2 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
- @width = width * Camera.zoom
- end
-
- #Methods for moving the shape
- def x
- @x ||= 0
- end
-
- def x=(x)
- @x = x
- end
-
- def y
- @y ||= 0
- end
-
- def y=(y)
- @y = y
- end
-
- # Wrappers for the coordinates so that
- # they are handled by the Camera instead
- # and for ease of programming
- def x1
- @virtual_x1 ||= @x1
- end
-
- def x1=(x1)
- @virtual_x1 = x1
- end
-
- def y1
- @virtual_y1 ||= @y1
- end
-
- def y1=(y1)
- @virtual_y1 = y1
- end
-
- def x2
- @virtual_x2 ||= @x2
- end
-
- def x2=(x2)
- @virtual_x2 = x2
- end
-
- def y2
- @virtual_y2 ||= @y2
- end
-
- def y2=(y2)
- @virtual_y2 = y2
- end
-
- def width
- @virtual_width ||= @width
- end
-
- def width=(width)
- @virtual_width = width
- end
-
- def length
- points_distance(x1, y1, x2, y2)
- end
-
- def contains?(x, y)
- points_distance(x1, y1, x, y) <= length &&
- points_distance(x2, y2, x, y) <= length &&
- (((y2 - y1) * x - (x2 - x1) * y + x2 * y1 - y2 * x1).abs / length) <= 0.5 * width
- end
- end
-end
-
diff --git a/lib/camera/wrappers/quad_wrapper.rb b/lib/camera/wrappers/quad_wrapper.rb
deleted file mode 100644
index 477dbfd..0000000
--- a/lib/camera/wrappers/quad_wrapper.rb
+++ /dev/null
@@ -1,108 +0,0 @@
-# frozen_string_literal: true
-
-module Camera
-# Wraps existing variables as well as adding new methods
-# so that it can be handled by the Camera Module
- module QuadWrapped
- # Recalculates real coordiantes
- # Use after changing variables
- def redraw
- angle = Camera.angle * (Math::PI / 180)
- half_width = Window.width * 0.5
- half_height = Window.height * 0.5
- @x1 = (((x + x1 - Camera.x) * Math.cos(angle)) - ((y + y1 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
- @y1 = (((x + x1 - Camera.x) * Math.sin(angle)) + ((y + y1 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
- @x2 = (((x + x2 - Camera.x) * Math.cos(angle)) - ((y + y2 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
- @y2 = (((x + x2 - Camera.x) * Math.sin(angle)) + ((y + y2 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
- @x3 = (((x + x3 - Camera.x) * Math.cos(angle)) - ((y + y3 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
- @y3 = (((x + x3 - Camera.x) * Math.sin(angle)) + ((y + y3 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
- @x4 = (((x + x4 - Camera.x) * Math.cos(angle)) - ((y + y4 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
- @y4 = (((x + x4 - Camera.x) * Math.sin(angle)) + ((y + y4 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
- end
-
- #Methods for moving the shape
- def x
- @x ||= 0
- end
-
- def x=(x)
- @x = x
- end
-
- def y
- @y ||= 0
- end
-
- def y=(y)
- @y = y
- end
-
- # Wrappers for the coordinates so that
- # they are handled by the Camera instead
- # and for ease of programming
- def x1
- @virtual_x1 ||= @x1
- end
-
- def x1=(x1)
- @virtual_x1 = x1
- end
-
- def y1
- @virtual_y1 ||= @y1
- end
-
- def y1=(y1)
- @virtual_y1 = y1
- end
-
- def x2
- @virtual_x2 ||= @x2
- end
-
- def x2=(x2)
- @virtual_x2 = x2
- end
-
- def y2
- @virtual_y2 ||= @y2
- end
-
- def y2=(y2)
- @virtual_y2 = y2
- end
-
- def x3
- @virtual_x3 ||= @x3
- end
-
- def x3=(x3)
- @virtual_x3 = x3
- end
-
- def y3
- @virtual_y3 ||= @y3
- end
-
- def y3=(y3)
- @virtual_y3 = y3
- end
-
- def x4
- @virtual_x4 ||= @x4
- end
-
- def x4=(x4)
- @virtual_x4 = x4
- end
-
- def y4
- @virtual_y4 ||= @y4
- end
-
- def y4=(y4)
- @virtual_y4 = y4
- end
- end
-end
-
diff --git a/lib/camera/wrappers/rectangle_wrapper.rb b/lib/camera/wrappers/rectangle_wrapper.rb
deleted file mode 100644
index 93e888a..0000000
--- a/lib/camera/wrappers/rectangle_wrapper.rb
+++ /dev/null
@@ -1,138 +0,0 @@
-# frozen_string_literal: true
-
-module Camera
-# Wraps existing variables as well as adding new methods
-# so that it can be handled by the Camera Module
- module RectangleWrapped
- # Rectangles are part of the exception where
- # their x and y variables need to be reset
- # when wrapped
- def self.extended(obj)
- obj.instance_exec do
- @x = 0
- @y = 0
- end
- end
- # Recalculates real coordiantes
- # Use after changing variables
- def redraw
- angle = Camera.angle * (Math::PI / 180)
- half_width = Window.width * 0.5
- half_height = Window.height * 0.5
- @x1 = (((x + x1 - Camera.x) * Math.cos(angle)) - ((y + y1 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
- @y1 = (((x + x1 - Camera.x) * Math.sin(angle)) + ((y + y1 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
- @x2 = (((x + x2 - Camera.x) * Math.cos(angle)) - ((y + y2 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
- @y2 = (((x + x2 - Camera.x) * Math.sin(angle)) + ((y + y2 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
- @x3 = (((x + x3 - Camera.x) * Math.cos(angle)) - ((y + y3 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
- @y3 = (((x + x3 - Camera.x) * Math.sin(angle)) + ((y + y3 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
- @x4 = (((x + x4 - Camera.x) * Math.cos(angle)) - ((y + y4 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
- @y4 = (((x + x4 - Camera.x) * Math.sin(angle)) + ((y + y4 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
- end
-
- #Methods for moving the shape
- def x
- @x ||= 0
- end
-
- def x=(x)
- @x = x
- end
-
- def y
- @y ||= 0
- end
-
- def y=(y)
- @y = y
- end
-
- # Wrappers for the coordinates so that
- # they are handled by the Camera instead
- # and for ease of programming
- def x1
- @virtual_x1 ||= @x1
- end
-
- def x1=(x1)
- @virtual_x1 = x1
- end
-
- def y1
- @virtual_y1 ||= @y1
- end
-
- def y1=(y1)
- @virtual_y1 = y1
- end
-
- def x2
- @virtual_x2 ||= @x2
- end
-
- def x2=(x2)
- @virtual_x2 = x2
- end
-
- def y2
- @virtual_y2 ||= @y2
- end
-
- def y2=(y2)
- @virtual_y2 = y2
- end
-
- def x3
- @virtual_x3 ||= @x3
- end
-
- def x3=(x3)
- @virtual_x3 = x3
- end
-
- def y3
- @virtual_y3 ||= @y3
- end
-
- def y3=(y3)
- @virtual_y3 = y3
- end
-
- def x4
- @virtual_x4 ||= @x4
- end
-
- def x4=(x4)
- @virtual_x4 = x4
- end
-
- def y4
- @virtual_y4 ||= @y4
- end
-
- def y4=(y4)
- @virtual_y4 = y4
- end
-
-
- def width
- @width ||= 200
- end
-
- def width=(width)
- self.x2 = width
- self.x3 = width
- @width = width
- end
-
- def height
- @height ||= 100
- end
-
- def height=(height)
- self.y3 = height
- self.y4 = height
- @height = height
- end
- end
-end
-
diff --git a/lib/camera/wrappers/sprite_wrapper.rb b/lib/camera/wrappers/sprite_wrapper.rb
deleted file mode 100644
index d38c0bc..0000000
--- a/lib/camera/wrappers/sprite_wrapper.rb
+++ /dev/null
@@ -1,86 +0,0 @@
-# frozen_string_literal: true
-
-module Camera
- # Wraps existing variables as well as adding new methods
- # so that it can be handled by the Camera Module
- module SpriteWrapped
- # Recalculates real coordiantes
- # Use after changing variables
- def redraw
- angle = Camera.angle * (Math::PI / 180)
- half_width = Window.width * 0.5
- half_height = Window.height * 0.5
- offset_x = x + (width / 2)
- offset_y = y + (height / 2)
- @x = @flip_x = (((offset_x - Camera.x) * Math.cos(angle)) - ((offset_y - Camera.y) * Math.sin(angle))) \
- * Camera.zoom + half_width - (width * Camera.zoom / 2)
- @y = @flip_y = (((offset_x - Camera.x) * Math.sin(angle)) + ((offset_y - Camera.y) * Math.cos(angle))) \
- * Camera.zoom + half_height - (height * Camera.zoom / 2)
- @rotate = rotate + Camera.angle
- @width = @flip_width = width * Camera.zoom
- @height = @flip_height = height * Camera.zoom
- case @flip
- when :both
- @flip_x = @x + @height
- @flip_width = -@width
- @flip_y = @y + @width
- @flip_height = -@height
- when :horizontal
- @flip_y = @y + @width
- @flip_height = -@height
- when :vertical
- @flip_x = @x + @height
- @flip_width = -@width
- end
- end
-
- #Methods for moving the shape
-
- # Wrappers for the coordinates so that
- # they are handled by the Camera instead
- # and for ease of programming
- def x
- @virtual_x ||= @x
- end
-
- def x=(x)
- @virtual_x = x
- end
-
- def y
- @virtual_y ||= @y
- end
-
- def y=(y)
- @virtual_y = y
- end
-
- def x
- @virtual_x ||= @x
- end
-
- def rotate
- @virtual_rotate ||= @rotate
- end
-
- def rotate=(rotate)
- @virtual_rotate = rotate
- end
-
- def width
- @virtual_width ||= @width
- end
-
- def width=(width)
- @virtual_width = width
- end
-
- def height
- @virtual_height ||= @height
- end
-
- def height=(height)
- @virtual_height = height
- end
- end
-end
diff --git a/lib/camera/wrappers/square_wrapper.rb b/lib/camera/wrappers/square_wrapper.rb
deleted file mode 100644
index 2215a30..0000000
--- a/lib/camera/wrappers/square_wrapper.rb
+++ /dev/null
@@ -1,146 +0,0 @@
-# frozen_string_literal: true
-
-module Camera
- # Wraps existing variables as well as adding new methods
- # so that it can be handled by the Camera Module
- module SquareWrapped
- # Squares are part of the exception where
- # their x and y variables need to be reset
- # when wrapped
- def self.extended(obj)
- obj.instance_exec do
- @x = 0
- @y = 0
- end
- end
- # Recalculates real coordiantes
- # Use after changing variables
- def redraw
- angle = Camera.angle * (Math::PI / 180)
- half_width = Window.width * 0.5
- half_height = Window.height * 0.5
- @x1 = (((x + x1 - Camera.x) * Math.cos(angle)) - ((y + y1 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
- @y1 = (((x + x1 - Camera.x) * Math.sin(angle)) + ((y + y1 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
- @x2 = (((x + x2 - Camera.x) * Math.cos(angle)) - ((y + y2 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
- @y2 = (((x + x2 - Camera.x) * Math.sin(angle)) + ((y + y2 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
- @x3 = (((x + x3 - Camera.x) * Math.cos(angle)) - ((y + y3 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
- @y3 = (((x + x3 - Camera.x) * Math.sin(angle)) + ((y + y3 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
- @x4 = (((x + x4 - Camera.x) * Math.cos(angle)) - ((y + y4 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
- @y4 = (((x + x4 - Camera.x) * Math.sin(angle)) + ((y + y4 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
- end
-
- #Methods for moving the shape
- def x
- @x ||= 0
- end
-
- def x=(x)
- @x = x
- end
-
- def y
- @y ||= 0
- end
-
- def y=(y)
- @y = y
- end
-
- # Wrappers for the coordinates so that
- # they are handled by the Camera instead
- # and for ease of programming
- def x1
- @virtual_x1 ||= @x1
- end
-
- def x1=(x1)
- @virtual_x1 = x1
- end
-
- def y1
- @virtual_y1 ||= @y1
- end
-
- def y1=(y1)
- @virtual_y1 = y1
- end
-
- def x2
- @virtual_x2 ||= @x2
- end
-
- def x2=(x2)
- @virtual_x2 = x2
- end
-
- def y2
- @virtual_y2 ||= @y2
- end
-
- def y2=(y2)
- @virtual_y2 = y2
- end
-
- def x3
- @virtual_x3 ||= @x3
- end
-
- def x3=(x3)
- @virtual_x3 = x3
- end
-
- def y3
- @virtual_y3 ||= @y3
- end
-
- def y3=(y3)
- @virtual_y3 = y3
- end
-
- def x4
- @virtual_x4 ||= @x4
- end
-
- def x4=(x4)
- @virtual_x4 = x4
- end
-
- def y4
- @virtual_y4 ||= @y4
- end
-
- def y4=(y4)
- @virtual_y4 = y4
- end
-
-
- def width
- @width ||= 200
- end
-
- def width=(width)
- self.x2 = width
- self.x3 = width
- @width = width
- end
-
- def height
- @height ||= 100
- end
-
- def height=(height)
- self.y3 = height
- self.y4 = height
- @height = height
- end
-
- def size
- @size ||= 100
- end
-
- def size=(size)
- @size = self.width = self.height = size
- end
- end
-end
-
diff --git a/lib/camera/wrappers/text_wrapper.rb b/lib/camera/wrappers/text_wrapper.rb
deleted file mode 100644
index ad96881..0000000
--- a/lib/camera/wrappers/text_wrapper.rb
+++ /dev/null
@@ -1,84 +0,0 @@
-# frozen_string_literal: true
-
-module Camera
- # Wraps existing variables as well as adding new methods
- # so that it can be handled by the Camera Module
- # TODO: note that text could not be resized at the current iteration
- # of Ruby2D so the math needs to be changed compensate for this.
- # When Ruby2D gets updated to allow text resizing the math will need
- # to be corrected again(see image_wrapper.rb for reference, that has
- # math that allows for resizing)
- module TextWrapped
- @center = false
-
- # Recalculates real coordiantes
- # Use after changing variables
- def redraw
- angle = Camera.angle * (Math::PI / 180)
- half_width = Window.width * 0.5
- half_height = Window.height * 0.5
- if center
- offset_y = y + (Camera.zoom / 2)
- offset_x = x + (Camera.zoom / 2)
- else
- offset_x = x + (width / Camera.zoom / 2)
- offset_y = y + (height / Camera.zoom / 2)
- end
- @x = (((offset_x - Camera.x) * Math.cos(angle)) - ((offset_y - Camera.y) * Math.sin(angle))) \
- * Camera.zoom + half_width - (width / 2)
- @y = (((offset_x - Camera.x) * Math.sin(angle)) + ((offset_y - Camera.y) * Math.cos(angle))) \
- * Camera.zoom + half_height - (height / 2)
- @rotate = rotate + Camera.angle
- @size = size * Camera.zoom
- end
-
- #Methods for moving the shape
-
- # Wrappers for the coordinates so that
- # they are handled by the Camera instead
- # and for ease of programming
- def x
- @virtual_x ||= @x
- end
-
- def x=(x)
- @virtual_x = x
- end
-
- def y
- @virtual_y ||= @y
- end
-
- def y=(y)
- @virtual_y = y
- end
-
- def x
- @virtual_x ||= @x
- end
-
- def rotate
- @virtual_rotate ||= @rotate
- end
-
- def rotate=(rotate)
- @virtual_rotate = rotate
- end
-
- def size
- @virtual_size ||= @size
- end
-
- def size=(size)
- @virtual_size = size
- end
-
- def center
- @center
- end
-
- def center=(center)
- @center = center
- end
- end
-end
diff --git a/lib/camera/wrappers/triangle_wrapper.rb b/lib/camera/wrappers/triangle_wrapper.rb
deleted file mode 100644
index 0aba2c0..0000000
--- a/lib/camera/wrappers/triangle_wrapper.rb
+++ /dev/null
@@ -1,90 +0,0 @@
-# frozen_string_literal: true
-
-module Camera
-# Wraps existing variables as well as adding new methods
-# so that it can be handled by the Camera Module
- module TriangleWrapped
- # Recalculates real coordiantes
- # Use after changing variables
- def redraw
- angle = Camera.angle * (Math::PI / 180)
- half_width = Window.width * 0.5
- half_height = Window.height * 0.5
- @x1 = (((x + x1 - Camera.x) * Math.cos(angle)) - ((y + y1 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
- @y1 = (((x + x1 - Camera.x) * Math.sin(angle)) + ((y + y1 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
- @x2 = (((x + x2 - Camera.x) * Math.cos(angle)) - ((y + y2 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
- @y2 = (((x + x2 - Camera.x) * Math.sin(angle)) + ((y + y2 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
- @x3 = (((x + x3 - Camera.x) * Math.cos(angle)) - ((y + y3 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
- @y3 = (((x + x3 - Camera.x) * Math.sin(angle)) + ((y + y3 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
- end
-
- #Methods for moving the shape
- def x
- @x ||= 0
- end
-
- def x=(x)
- @x = x
- end
-
- def y
- @y ||= 0
- end
-
- def y=(y)
- @y = y
- end
-
- # Wrappers for the coordinates so that
- # they are handled by the Camera instead
- # and for ease of programming
- def x1
- @virtual_x1 ||= @x1
- end
-
- def x1=(x1)
- @virtual_x1 = x1
- end
-
- def y1
- @virtual_y1 ||= @y1
- end
-
- def y1=(y1)
- @virtual_y1 = y1
- end
-
- def x2
- @virtual_x2 ||= @x2
- end
-
- def x2=(x2)
- @virtual_x2 = x2
- end
-
- def y2
- @virtual_y2 ||= @y2
- end
-
- def y2=(y2)
- @virtual_y2 = y2
- end
-
- def x3
- @virtual_x3 ||= @x3
- end
-
- def x3=(x3)
- @virtual_x3 = x3
- end
-
- def y3
- @virtual_y3 ||= @y3
- end
-
- def y3=(y3)
- @virtual_y3 = y3
- end
- end
-end
-
diff --git a/lib/ruby2d/camera.rb b/lib/ruby2d/camera.rb
index d29609d..ba0a280 100644
--- a/lib/ruby2d/camera.rb
+++ b/lib/ruby2d/camera.rb
@@ -1,7 +1,7 @@
# frozen_string_literal: true
-#require_relative "camera/version"
-#require_relative "camera/triangle"
+# require_relative "camera/version"
+# require_relative "camera/triangle"
require 'ruby2d'
Dir[File.join(__dir__, 'camera', '*.rb')].sort.each { |file| require file }
@@ -9,9 +9,9 @@ Dir[File.join(__dir__, 'camera', '*.rb')].sort.each { |file| require file }
# to a camera location
module Ruby2D
module Camera
-
- class <<self
+ class << self
private
+
# Contains all objects that are tracked
def objects
@objects ||= []
@@ -38,7 +38,7 @@ module Ruby2D
# tracked by the Camera
def self.<<(item)
objects.push(item) unless objects.include?(item)
- objects.sort_by! do |n|
+ objects.sort_by! do |n|
n.z
end
end
diff --git a/lib/ruby2d/camera/circle.rb b/lib/ruby2d/camera/circle.rb
index c6e1eb0..60629df 100644
--- a/lib/ruby2d/camera/circle.rb
+++ b/lib/ruby2d/camera/circle.rb
@@ -9,6 +9,7 @@ module Ruby2D
# Use after changing variables
def _draw
return if @hide
+
angle = Camera.angle * (Math::PI / 180)
half_width = Window.width * 0.5
half_height = Window.height * 0.5
@@ -17,15 +18,16 @@ module Ruby2D
temp_y = (((@x - Ruby2D::Camera.x + radius) * Math.sin(angle)) + ((@y - Ruby2D::Camera.y + radius) * Math.cos(angle))) * Ruby2D::Camera.zoom + half_height
Ruby2D::Circle.draw(x: temp_x, y: temp_y,
radius: temp_radius,
- sectors: self.sectors,
- color: [self.color.r, self.color.g, self.color.b, self.color.a])
+ sectors: sectors,
+ color: [color.r, color.g, color.b, color.a])
end
- def initialize(opts= {})
+ def initialize(opts = {})
super(opts)
Ruby2D::Camera << self
Window.remove(self)
end
+
def remove
@hide = true
end
diff --git a/lib/ruby2d/camera/image.rb b/lib/ruby2d/camera/image.rb
index fe777b3..dccbec9 100644
--- a/lib/ruby2d/camera/image.rb
+++ b/lib/ruby2d/camera/image.rb
@@ -8,6 +8,7 @@ module Camera
# Use after changing variables
def _draw
return if @hide
+
temp_angle = Camera.angle * (Math::PI / 180)
half_width = Window.width * 0.5
half_height = Window.height * 0.5
@@ -17,27 +18,28 @@ module Camera
* Camera.zoom + half_width - (width * Camera.zoom / 2)
temp_y = (((offset_x - Camera.x) * Math.sin(temp_angle)) + ((offset_y - Camera.y) * Math.cos(temp_angle))) \
* Camera.zoom + half_height - (height * Camera.zoom / 2)
- temp_rotate = self.rotate + Camera.angle
- temp_width = self.width * Camera.zoom
- temp_height = self.height * Camera.zoom
- self.draw(x: temp_x, y: temp_y,
- width: temp_width,
- height: temp_height,
- rotate: temp_rotate,
- color: [self.color.r, self.color.g, self.color.b, self.color.a])
+ temp_rotate = rotate + Camera.angle
+ temp_width = width * Camera.zoom
+ temp_height = height * Camera.zoom
+ draw(x: temp_x, y: temp_y,
+ width: temp_width,
+ height: temp_height,
+ rotate: temp_rotate,
+ color: [color.r, color.g, color.b, color.a])
end
- def initialize(path, opts= {})
+ def initialize(path, opts = {})
super(path, opts)
Ruby2D::Camera << self
Window.remove(self)
end
- def remove
- @hide = true
- end
- def add
- @hide = false
- end
+ def remove
+ @hide = true
+ end
+
+ def add
+ @hide = false
+ end
end
end
diff --git a/lib/ruby2d/camera/line.rb b/lib/ruby2d/camera/line.rb
index 9113b92..f6d8f03 100644
--- a/lib/ruby2d/camera/line.rb
+++ b/lib/ruby2d/camera/line.rb
@@ -9,6 +9,7 @@ module Ruby2D
# Use after changing variables
def _draw
return if @hide
+
angle = Camera.angle * (Math::PI / 180)
half_width = Window.width * 0.5
half_height = Window.height * 0.5
@@ -18,22 +19,23 @@ module Ruby2D
temp_y2 = (((x + @x2 - Camera.x) * Math.sin(angle)) + ((y + @y2 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
temp_width = width * Camera.zoom
Ruby2D::Line.draw(x1: temp_x1, y1: temp_y1,
- x2: temp_x2, y2: temp_y2,
- width: temp_width,
- color: [
- [self.color.r, self.color.g, self.color.b, self.color.a],
- [self.color.r, self.color.g, self.color.b, self.color.a],
- [self.color.r, self.color.g, self.color.b, self.color.a],
- [self.color.r, self.color.g, self.color.b, self.color.a]
- ],
- z: self.z)
+ x2: temp_x2, y2: temp_y2,
+ width: temp_width,
+ color: [
+ [color.r, color.g, color.b, color.a],
+ [color.r, color.g, color.b, color.a],
+ [color.r, color.g, color.b, color.a],
+ [color.r, color.g, color.b, color.a]
+ ],
+ z: z)
end
- def initialize(opts= {})
+ def initialize(opts = {})
super(opts)
Ruby2D::Camera << self
Window.remove(self)
end
+
def remove
@hide = true
end
@@ -42,22 +44,16 @@ module Ruby2D
@hide = false
end
- #Methods for moving the shape
+ # Methods for moving the shape
def x
@x ||= 0
end
- def x=(x)
- @x = x
- end
+ attr_writer :x, :y
def y
@y ||= 0
end
-
- def y=(y)
- @y = y
- end
end
end
end
diff --git a/lib/ruby2d/camera/quad.rb b/lib/ruby2d/camera/quad.rb
index 92d858a..5b778b9 100644
--- a/lib/ruby2d/camera/quad.rb
+++ b/lib/ruby2d/camera/quad.rb
@@ -9,6 +9,7 @@ module Ruby2D
# Use after changing variables
def _draw
return if @hide
+
angle = Camera.angle * (Math::PI / 180)
half_width = Window.width * 0.5
half_height = Window.height * 0.5
@@ -25,20 +26,20 @@ module Ruby2D
x3: temp_x3, y3: temp_y3,
x4: temp_x4, y4: temp_y4,
color: [
- [self.c1.r, self.c1.g, self.c1.b, self.c1.a],
- [self.c2.r, self.c2.g, self.c2.b, self.c2.a],
- [self.c3.r, self.c3.g, self.c3.b, self.c3.a],
- [self.c4.r, self.c4.g, self.c4.b, self.c4.a]
+ [c1.r, c1.g, c1.b, c1.a],
+ [c2.r, c2.g, c2.b, c2.a],
+ [c3.r, c3.g, c3.b, c3.a],
+ [c4.r, c4.g, c4.b, c4.a]
],
- z: self.z
- )
+ z: z)
end
- def initialize(opts= {})
+ def initialize(opts = {})
super(opts)
Ruby2D::Camera << self
Window.remove(self)
end
+
def remove
@hide = true
end
@@ -47,23 +48,16 @@ module Ruby2D
@hide = false
end
-
- #Methods for moving the shape
+ # Methods for moving the shape
def x
@x ||= 0
end
- def x=(x)
- @x = x
- end
+ attr_writer :x, :y
def y
@y ||= 0
end
-
- def y=(y)
- @y = y
- end
end
end
end
diff --git a/lib/ruby2d/camera/rectangle.rb b/lib/ruby2d/camera/rectangle.rb
index 2a3667d..4d06eec 100644
--- a/lib/ruby2d/camera/rectangle.rb
+++ b/lib/ruby2d/camera/rectangle.rb
@@ -9,6 +9,7 @@ module Ruby2D
# Use after changing variables
def _draw
return if @hide
+
angle = Camera.angle * (Math::PI / 180)
half_width = Window.width * 0.5
half_height = Window.height * 0.5
@@ -25,16 +26,15 @@ module Ruby2D
x3: temp_x3, y3: temp_y3,
x4: temp_x4, y4: temp_y4,
color: [
- [self.c1.r, self.c1.g, self.c1.b, self.c1.a],
- [self.c2.r, self.c2.g, self.c2.b, self.c2.a],
- [self.c3.r, self.c3.g, self.c3.b, self.c3.a],
- [self.c4.r, self.c4.g, self.c4.b, self.c4.a]
+ [c1.r, c1.g, c1.b, c1.a],
+ [c2.r, c2.g, c2.b, c2.a],
+ [c3.r, c3.g, c3.b, c3.a],
+ [c4.r, c4.g, c4.b, c4.a]
],
- z: self.z
- )
+ z: z)
end
- def initialize(opts= {})
+ def initialize(opts = {})
super(opts)
Ruby2D::Camera << self
Window.remove(self)
@@ -47,6 +47,7 @@ module Ruby2D
@y3 -= @y
@y4 -= @y
end
+
def remove
@hide = true
end
@@ -54,22 +55,17 @@ module Ruby2D
def add
@hide = false
end
- #Methods for moving the shape
+
+ # Methods for moving the shape
def x
@x ||= 0
end
- def x=(x)
- @x = x
- end
+ attr_writer :x, :y
def y
@y ||= 0
end
-
- def y=(y)
- @y = y
- end
end
end
end
diff --git a/lib/ruby2d/camera/sprite.rb b/lib/ruby2d/camera/sprite.rb
index 0d239a1..a1fb7b8 100644
--- a/lib/ruby2d/camera/sprite.rb
+++ b/lib/ruby2d/camera/sprite.rb
@@ -1,4 +1,5 @@
# frozen_string_literal: true
+
module Ruby2D
module Camera
# Wraps existing variables as well as adding new methods
@@ -8,6 +9,7 @@ module Ruby2D
# Use after changing variables
def _draw
return if @hide
+
angle = Camera.angle * (Math::PI / 180)
half_width = Window.width * 0.5
half_height = Window.height * 0.5
@@ -22,26 +24,26 @@ module Ruby2D
temp_height = height * Camera.zoom
case @flip
when :both
- temp_x = temp_x + temp_height
- temp_y = temp_y + temp_width
+ temp_x += temp_height
+ temp_y += temp_width
temp_width = -temp_width
temp_height = -temp_height
puts 'both'
when :horizontal
- temp_y = temp_y + temp_width
+ temp_y += temp_width
temp_height = -temp_height
when :vertical
temp_width = -temp_width
- temp_x = temp_x + temp_height
+ temp_x += temp_height
end
- self.draw(x: temp_x, y: temp_y,
- width: temp_width,
- height: temp_height,
- rotate: temp_rotate)
- self.update
+ draw(x: temp_x, y: temp_y,
+ width: temp_width,
+ height: temp_height,
+ rotate: temp_rotate)
+ update
end
- def initialize(path, opts= {})
+ def initialize(path, opts = {})
super(path, opts)
Ruby2D::Camera << self
Window.remove(self)
diff --git a/lib/ruby2d/camera/square.rb b/lib/ruby2d/camera/square.rb
index 584af03..75e1e83 100644
--- a/lib/ruby2d/camera/square.rb
+++ b/lib/ruby2d/camera/square.rb
@@ -9,6 +9,7 @@ module Ruby2D
# Use after changing variables
def _draw
return if @hide
+
angle = Camera.angle * (Math::PI / 180)
half_width = Window.width * 0.5
half_height = Window.height * 0.5
@@ -25,16 +26,15 @@ module Ruby2D
x3: temp_x3, y3: temp_y3,
x4: temp_x4, y4: temp_y4,
color: [
- [self.c1.r, self.c1.g, self.c1.b, self.c1.a],
- [self.c2.r, self.c2.g, self.c2.b, self.c2.a],
- [self.c3.r, self.c3.g, self.c3.b, self.c3.a],
- [self.c4.r, self.c4.g, self.c4.b, self.c4.a]
+ [c1.r, c1.g, c1.b, c1.a],
+ [c2.r, c2.g, c2.b, c2.a],
+ [c3.r, c3.g, c3.b, c3.a],
+ [c4.r, c4.g, c4.b, c4.a]
],
- z: self.z
- )
+ z: z)
end
- def initialize(opts= {})
+ def initialize(opts = {})
super(opts)
Ruby2D::Camera << self
Window.remove(self)
@@ -55,24 +55,17 @@ module Ruby2D
def add
@hide = false
end
- #Methods for moving the shape
+
+ # Methods for moving the shape
def x
@x ||= 0
end
- def x=(x)
- @x = x
- end
+ attr_writer :x, :y
def y
@y ||= 0
end
-
- def y=(y)
- @y = y
- end
-
end
end
end
-
diff --git a/lib/ruby2d/camera/text.rb b/lib/ruby2d/camera/text.rb
index 6966a86..00f15b3 100644
--- a/lib/ruby2d/camera/text.rb
+++ b/lib/ruby2d/camera/text.rb
@@ -14,6 +14,7 @@ module Ruby2D
# Use after changing variables
def _draw
return if @hide
+
angle = Camera.angle * (Math::PI / 180)
half_width = Window.width * 0.5
half_height = Window.height * 0.5
@@ -31,19 +32,20 @@ module Ruby2D
temp_rotate = rotate + Camera.angle
# Workaround for resizing text
# TODO: resizing doesnt work at all even with workaround
- temp_size = size# * Camera.zoom
+ temp_size = size # * Camera.zoom
self.size *= Camera.zoom
- self.draw(x: temp_x, y: temp_y,
- rotate: temp_rotate,
- color: [self.color.r, self.color.g, self.color.b, self.color.a])
+ draw(x: temp_x, y: temp_y,
+ rotate: temp_rotate,
+ color: [color.r, color.g, color.b, color.a])
self.size = temp_size
end
- def initialize(text, opts= {})
+ def initialize(text, opts = {})
super(text, opts)
Ruby2D::Camera << self
Window.remove(self)
end
+
def remove
@hide = true
end
@@ -52,13 +54,7 @@ module Ruby2D
@hide = false
end
- def center
- @center
- end
-
- def center=(center)
- @center = center
- end
+ attr_accessor :center
end
end
end
diff --git a/lib/ruby2d/camera/triangle.rb b/lib/ruby2d/camera/triangle.rb
index 4065b62..b506fb4 100644
--- a/lib/ruby2d/camera/triangle.rb
+++ b/lib/ruby2d/camera/triangle.rb
@@ -7,6 +7,7 @@ module Ruby2D
# Use after changing variables
def _draw
return if @hide
+
angle = Ruby2D::Camera.angle * (Math::PI / 180)
half_width = Window.width * 0.5
half_height = Window.height * 0.5
@@ -20,19 +21,20 @@ module Ruby2D
x2: temp_x2, y2: temp_y2,
x3: temp_x3, y3: temp_y3,
color: [
- [self.c1.r, self.c1.g, self.c1.b, self.c1.a],
- [self.c2.r, self.c2.g, self.c2.b, self.c2.a],
- [self.c3.r, self.c3.g, self.c3.b, self.c3.a]
+ [c1.r, c1.g, c1.b, c1.a],
+ [c2.r, c2.g, c2.b, c2.a],
+ [c3.r, c3.g, c3.b, c3.a]
],
- z: self.z)
+ z: z)
end
- def initialize(opts= {})
+ def initialize(opts = {})
super(opts)
Ruby2D::Camera << self
Window.remove(self)
- self.add
+ add
end
+
def remove
@hide = true
end
@@ -41,23 +43,16 @@ module Ruby2D
@hide = false
end
- #Methods for moving the shape
+ # Methods for moving the shape
def x
@x ||= 0
end
- def x=(x)
- @x = x
- end
+ attr_writer :x, :y
def y
@y ||= 0
end
-
- def y=(y)
- @y = y
- end
end
end
end
-
diff --git a/lib/ruby2d/camera/version.rb b/lib/ruby2d/camera/version.rb
index a78e2f2..29ac7a8 100644
--- a/lib/ruby2d/camera/version.rb
+++ b/lib/ruby2d/camera/version.rb
@@ -2,6 +2,6 @@
module Ruby2d
module Camera
- VERSION = "0.1.0"
+ VERSION = '1.0.0'
end
end