diff options
Diffstat (limited to 'example/run.rb')
| -rw-r--r-- | example/run.rb | 223 |
1 files changed, 223 insertions, 0 deletions
diff --git a/example/run.rb b/example/run.rb new file mode 100644 index 0000000..96ab9ab --- /dev/null +++ b/example/run.rb @@ -0,0 +1,223 @@ +# frozen_string_literal: true + +require 'ruby2d' +require 'ruby2d/camera' +require_relative 'house' +require_relative 'room' + +Window.set(icon: './assets/blobcoolthink.png', + width: 1280, + height: 720, + background: 'blue') + +@player = Camera::Sprite.new('./assets/sprites/mainblob-128.png', + x: 1920 / 1.1, + y: 1080 / 1.1, + width: 50, + height: 50, + clip_width: 128, + loop: true, + time: 1, + z: 99, + animations: { + walk: 0...60, + stand: 60...61 + }) +@shadow = Camera::Image.new( + 'assets/blobshadow.png', + width: 52, + height: 10, + z: 4 +) [email protected] animation: :walk, loop: true + +# UI +Rectangle.new( + width: 350, + height: 135, + color: 'navy', + z: 100 +) +@ui_pos_cam = Text.new( + 'pos: 0,0', + x: 10, + y: 10, + color: 'teal', + z: 101 +) +@ui_pos_ply = Text.new( + 'pos: 0,0', + x: 10, + y: 40, + color: 'teal', + z: 101 +) +@ui_zoom = Text.new( + 'zoom: 0', + x: 10, + y: 70, + color: 'lime', + z: 101 +) +@ui_rotation = Text.new( + 'rotation: 0', + x: 10, + y: 100, + color: 'lime', + z: 101 +) +Rectangle.new( + x: (Window.width - 120), + width: 120, + height: 45, + color: 'navy', + z: 100 +) +@ui_fps = Text.new( + 'fps: 60.00', + x: (Window.width - 110), + y: 10, + color: 'teal', + z: 101 +) + +# How fast the player can move +@speed = 5 + +# Initializing +@player_movement_x = 0 +@player_movement_y = 0 +@pressed_space = false +@scene_transition_into = false +@scene_transition_out = false +@indoors = false +@house = nil +@room = nil + +on :key do |event| + @player_movement_y -= @speed if event.key == 'w' && !(@scene_transition_into || @scene_transition_out) + @player_movement_y += @speed if event.key == 's' && !(@scene_transition_into || @scene_transition_out) + @player_movement_x += @speed if event.key == 'd' && !(@scene_transition_into || @scene_transition_out) + @player_movement_x -= @speed if event.key == 'a' && !(@scene_transition_into || @scene_transition_out) + @pressed_space = true if event.key == 'space' && !(@scene_transition_into || @scene_transition_out) + Camera.angle += 1 if event.key == 'q' && !(@scene_transition_into || @scene_transition_out) + Camera.angle -= 1 if event.key == 'e' && !(@scene_transition_into || @scene_transition_out) + if event.key == 'r' && !(@scene_transition_into || @scene_transition_out || Camera.angle.zero?) + if Camera.angle <= 180 + Camera.angle -= if Camera.angle > 10 + 10 + else + 1 + end + elsif Camera.angle += if Camera.angle < 350 + 10 + else + 1 + end + end + end +end + +update do + if (@player.x > 2371 && @player_movement_x.positive?) || (@player.x.negative? && @player_movement_x.negative?) + @player_movement_x = 0 + end + if (@player.y > 1608 && @player_movement_y.positive?) || (@player.y.negative? && @player_movement_y.negative?) + @player_movement_y = 0 + end + if !@player_movement_y.zero? == !@player_movement_x.zero? + @player_movement_x /= 1.4141 + @player_movement_y /= 1.4141 + end + @player.x += @player_movement_x + @player.y += @player_movement_y + if @player_movement_x.negative? + @player.play animation: :walk, loop: true + elsif @player_movement_x.positive? || !@player_movement_y.zero? + @player.play animation: :walk, loop: true, flip: :vertical + else + @player.play animation: :stand + end + + if !@scene_transition_into && !@scene_transition_out + Camera.zoom += ((-[ + Math.sqrt(((@player.x + (@player.width / 2) - Camera.x)**2) + ((@player.y + (@player.width / 2) - Camera.y)**2)), 350 + ].min * 0.004) + 2 - Camera.zoom) * 0.25 + Camera.x += (@player.x + (@player.width / 2) - Camera.x) * 0.025 + Camera.y += (@player.y + (@player.height / 2) - Camera.y) * 0.025 + elsif @scene_transition_into + if Camera.zoom < 250 + Camera.zoom *= 1.05 + Camera.angle += 5 + else + @scene_transition_into = false + @scene_transition_out = true + if @room.nil? + @house.remove + @house = nil + @indoors = true + else + @room.remove + @room = nil + @indoors = false + end + @background.remove + @background = nil + end + Camera.x += (@player.x + (@player.width / 2) - Camera.x) * 0.25 + Camera.y += (@player.y + (@player.height / 2) - Camera.y) * 0.25 + elsif @scene_transition_out + if !((Camera.zoom <= (@zoom_transition * 1.001)) && (Camera.angle == @angle_transition)) + Camera.zoom /= 1.05 + Camera.angle -= 5 + else + @scene_transition_out = false + end + end + + if @house.nil? && !@indoors + @house = House.new(750, 300) + @background = Camera::Image.new( + 'assets/background.png', + x: 100, y: 100, + z: -1 + ) + elsif @room.nil? && @indoors + @room = Room.new(750, 300) + @background = Camera::Rectangle.new( + color: 'black', + x: 0, + y: 0, + width: 1920, + height: 1080, + z: -1 + ) + end + @shadow.x = @player.x - 2 + @shadow.y = @player.y + 42 + + @house_text&.remove + @house_text = if @indoors + @room.visted_by?(@player) + else + @house.visted_by?(@player) + end + unless @house_text.nil? + @house_text.center = true + end + if !@house_text.nil? && @pressed_space && !@scene_transition_into && !@scene_transition_out + @scene_transition_into = true + @angle_transition = Camera.angle + @zoom_transition = Camera.zoom + end + @ui_pos_cam.text = "Camera Position: #{Camera.x.round(1)}, #{Camera.y.round(1)}" + @ui_pos_ply.text = "Player Position: #{@player.x.round(1)}, #{@player.y.round(1)}" + @ui_zoom.text = "Zoom: #{Camera.zoom.round(3)}" + @ui_fps.text = "FPS: #{Window.fps.round(2)}" + @ui_rotation.text = "Angle: #{Camera.angle}" + @player_movement_x = 0 + @player_movement_y = 0 + @pressed_space = false + +end +show |
