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-rw-r--r--lib/camera/wrappers/image_wrapper.rb73
1 files changed, 0 insertions, 73 deletions
diff --git a/lib/camera/wrappers/image_wrapper.rb b/lib/camera/wrappers/image_wrapper.rb
deleted file mode 100644
index 9e4b163..0000000
--- a/lib/camera/wrappers/image_wrapper.rb
+++ /dev/null
@@ -1,73 +0,0 @@
-# frozen_string_literal: true
-
-module Camera
- # Wraps existing variables as well as adding new methods
- # so that it can be handled by the Camera Module
- module ImageWrapped
- # Recalculates real coordiantes
- # Use after changing variables
- def redraw
- angle = Camera.angle * (Math::PI / 180)
- half_width = Window.width * 0.5
- half_height = Window.height * 0.5
- offset_x = x + (width / 2)
- offset_y = y + (height / 2)
- @x = (((offset_x - Camera.x) * Math.cos(angle)) - ((offset_y - Camera.y) * Math.sin(angle))) \
- * Camera.zoom + half_width - (width * Camera.zoom / 2)
- @y = (((offset_x - Camera.x) * Math.sin(angle)) + ((offset_y - Camera.y) * Math.cos(angle))) \
- * Camera.zoom + half_height - (height * Camera.zoom / 2)
- @rotate = rotate + Camera.angle
- @width = width * Camera.zoom
- @height = height * Camera.zoom
- end
-
- #Methods for moving the shape
-
- # Wrappers for the coordinates so that
- # they are handled by the Camera instead
- # and for ease of programming
- def x
- @virtual_x ||= @x
- end
-
- def x=(x)
- @virtual_x = x
- end
-
- def y
- @virtual_y ||= @y
- end
-
- def y=(y)
- @virtual_y = y
- end
-
- def x
- @virtual_x ||= @x
- end
-
- def rotate
- @virtual_rotate ||= @rotate
- end
-
- def rotate=(rotate)
- @virtual_rotate = rotate
- end
-
- def width
- @virtual_width ||= @width
- end
-
- def width=(width)
- @virtual_width = width
- end
-
- def height
- @virtual_height ||= @height
- end
-
- def height=(height)
- @virtual_height = height
- end
- end
-end