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-rw-r--r--lib/ruby2d/camera/image.rb22
1 files changed, 14 insertions, 8 deletions
diff --git a/lib/ruby2d/camera/image.rb b/lib/ruby2d/camera/image.rb
index ec229b1..19f9084 100644
--- a/lib/ruby2d/camera/image.rb
+++ b/lib/ruby2d/camera/image.rb
@@ -7,23 +7,29 @@ module Camera
# Recalculates real coordiantes
# Use after changing variables
def _draw
- angle = Camera.angle * (Math::PI / 180)
+ temp_angle = Camera.angle * (Math::PI / 180)
half_width = Window.width * 0.5
half_height = Window.height * 0.5
- offset_x = x + (width / 2)
- offset_y = y + (height / 2)
- temp_x = (((offset_x - Camera.x) * Math.cos(angle)) - ((offset_y - Camera.y) * Math.sin(angle))) \
+ offset_x = @x + (@width / 2)
+ offset_y = @y + (@height / 2)
+ temp_x = (((offset_x - Camera.x) * Math.cos(temp_angle)) - ((offset_y - Camera.y) * Math.sin(temp_angle))) \
* Camera.zoom + half_width - (width * Camera.zoom / 2)
- temp_y = (((offset_x - Camera.x) * Math.sin(angle)) + ((offset_y - Camera.y) * Math.cos(angle))) \
+ temp_y = (((offset_x - Camera.x) * Math.sin(temp_angle)) + ((offset_y - Camera.y) * Math.cos(temp_angle))) \
* Camera.zoom + half_height - (height * Camera.zoom / 2)
- temp_rotate = rotate + Camera.angle
- temp_width = width * Camera.zoom
- temp_height = height * Camera.zoom
+ temp_rotate = self.rotate + Camera.angle
+ temp_width = self.width * Camera.zoom
+ temp_height = self.height * Camera.zoom
self.draw(x: temp_x, y: temp_y,
width: temp_width,
height: temp_height,
rotate: temp_rotate,
color: [self.color.r, self.color.g, self.color.b, self.color.a])
end
+
+ def initialize(opts= {})
+ super(opts)
+ Ruby2D::Camera << self
+ self.remove
+ end
end
end