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-rw-r--r--lib/ruby2d/camera/line.rb20
1 files changed, 13 insertions, 7 deletions
diff --git a/lib/ruby2d/camera/line.rb b/lib/ruby2d/camera/line.rb
index faa7aad..e7e7c0f 100644
--- a/lib/ruby2d/camera/line.rb
+++ b/lib/ruby2d/camera/line.rb
@@ -4,10 +4,10 @@ module Ruby2D
module Camera
# Wraps existing variables as well as adding new methods
# so that it can be handled by the Camera Module
- module Line < Ruby2D::Line
+ class Line < Ruby2D::Line
# Recalculates real coordiantes
# Use after changing variables
- def redraw
+ def _draw
angle = Camera.angle * (Math::PI / 180)
half_width = Window.width * 0.5
half_height = Window.height * 0.5
@@ -16,18 +16,24 @@ module Ruby2D
temp_x2 = (((x + @x2 - Camera.x) * Math.cos(angle)) - ((y + @y2 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
temp_y2 = (((x + @x2 - Camera.x) * Math.sin(angle)) + ((y + @y2 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
temp_width = width * Camera.zoom
- self.draw(x1: temp_x1, y1: temp_y1,
+ Ruby2D::Line.draw(x1: temp_x1, y1: temp_y1,
x2: temp_x2, y2: temp_y2,
width: temp_width,
color: [
- [self.c1.r, self.c1.g, self.c1.b, self.c1.a],
- [self.c2.r, self.c2.g, self.c2.b, self.c2.a],
- [self.c3.r, self.c3.g, self.c3.b, self.c3.a],
- [self.c4.r, self.c4.g, self.c4.b, self.c4.a]
+ [self.color.r, self.color.g, self.color.b, self.color.a],
+ [self.color.r, self.color.g, self.color.b, self.color.a],
+ [self.color.r, self.color.g, self.color.b, self.color.a],
+ [self.color.r, self.color.g, self.color.b, self.color.a]
],
z: self.z)
end
+ def initialize(opts= {})
+ super(opts)
+ Ruby2D::Camera << self
+ self.remove
+ end
+
#Methods for moving the shape
def x
@x ||= 0