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-rw-r--r--lib/ruby2d/camera/line.rb49
1 files changed, 49 insertions, 0 deletions
diff --git a/lib/ruby2d/camera/line.rb b/lib/ruby2d/camera/line.rb
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+# frozen_string_literal: true
+
+module Ruby2D
+ module Camera
+ # Wraps existing variables as well as adding new methods
+ # so that it can be handled by the Camera Module
+ module Line < Ruby2D::Line
+ # Recalculates real coordiantes
+ # Use after changing variables
+ def redraw
+ angle = Camera.angle * (Math::PI / 180)
+ half_width = Window.width * 0.5
+ half_height = Window.height * 0.5
+ temp_x1 = (((x + @x1 - Camera.x) * Math.cos(angle)) - ((y + @y1 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
+ temp_y1 = (((x + @x1 - Camera.x) * Math.sin(angle)) + ((y + @y1 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
+ temp_x2 = (((x + @x2 - Camera.x) * Math.cos(angle)) - ((y + @y2 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
+ temp_y2 = (((x + @x2 - Camera.x) * Math.sin(angle)) + ((y + @y2 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
+ temp_width = width * Camera.zoom
+ self.draw(x1: temp_x1, y1: temp_y1,
+ x2: temp_x2, y2: temp_y2,
+ width: temp_width,
+ color: [
+ [self.c1.r, self.c1.g, self.c1.b, self.c1.a],
+ [self.c2.r, self.c2.g, self.c2.b, self.c2.a],
+ [self.c3.r, self.c3.g, self.c3.b, self.c3.a],
+ [self.c4.r, self.c4.g, self.c4.b, self.c4.a]
+ ],
+ z: self.z)
+ end
+
+ #Methods for moving the shape
+ def x
+ @x ||= 0
+ end
+
+ def x=(x)
+ @x = x
+ end
+
+ def y
+ @y ||= 0
+ end
+
+ def y=(y)
+ @y = y
+ end
+ end
+ end
+end