summaryrefslogtreecommitdiffhomepage
path: root/lib/ruby2d/camera/square.rb
diff options
context:
space:
mode:
Diffstat (limited to 'lib/ruby2d/camera/square.rb')
-rw-r--r--lib/ruby2d/camera/square.rb36
1 files changed, 26 insertions, 10 deletions
diff --git a/lib/ruby2d/camera/square.rb b/lib/ruby2d/camera/square.rb
index d013e56..584af03 100644
--- a/lib/ruby2d/camera/square.rb
+++ b/lib/ruby2d/camera/square.rb
@@ -1,6 +1,6 @@
# frozen_string_literal: true
-class Ruby2D
+module Ruby2D
module Camera
# Wraps existing variables as well as adding new methods
# so that it can be handled by the Camera Module
@@ -8,17 +8,18 @@ class Ruby2D
# Recalculates real coordiantes
# Use after changing variables
def _draw
+ return if @hide
angle = Camera.angle * (Math::PI / 180)
half_width = Window.width * 0.5
half_height = Window.height * 0.5
- @x1 = (((x + x1 - Camera.x) * Math.cos(angle)) - ((y + y1 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
- @y1 = (((x + x1 - Camera.x) * Math.sin(angle)) + ((y + y1 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
- @x2 = (((x + x2 - Camera.x) * Math.cos(angle)) - ((y + y2 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
- @y2 = (((x + x2 - Camera.x) * Math.sin(angle)) + ((y + y2 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
- @x3 = (((x + x3 - Camera.x) * Math.cos(angle)) - ((y + y3 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
- @y3 = (((x + x3 - Camera.x) * Math.sin(angle)) + ((y + y3 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
- @x4 = (((x + x4 - Camera.x) * Math.cos(angle)) - ((y + y4 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
- @y4 = (((x + x4 - Camera.x) * Math.sin(angle)) + ((y + y4 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
+ temp_x1 = (((x + x1 - Camera.x) * Math.cos(angle)) - ((y + y1 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
+ temp_y1 = (((x + x1 - Camera.x) * Math.sin(angle)) + ((y + y1 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
+ temp_x2 = (((x + x2 - Camera.x) * Math.cos(angle)) - ((y + y2 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
+ temp_y2 = (((x + x2 - Camera.x) * Math.sin(angle)) + ((y + y2 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
+ temp_x3 = (((x + x3 - Camera.x) * Math.cos(angle)) - ((y + y3 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
+ temp_y3 = (((x + x3 - Camera.x) * Math.sin(angle)) + ((y + y3 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
+ temp_x4 = (((x + x4 - Camera.x) * Math.cos(angle)) - ((y + y4 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width
+ temp_y4 = (((x + x4 - Camera.x) * Math.sin(angle)) + ((y + y4 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height
Ruby2D::Quad.draw(x1: temp_x1, y1: temp_y1,
x2: temp_x2, y2: temp_y2,
x3: temp_x3, y3: temp_y3,
@@ -36,9 +37,24 @@ class Ruby2D
def initialize(opts= {})
super(opts)
Ruby2D::Camera << self
- self.remove
+ Window.remove(self)
+ @x1 -= @x
+ @x2 -= @x
+ @x3 -= @x
+ @x4 -= @x
+ @y1 -= @y
+ @y2 -= @y
+ @y3 -= @y
+ @y4 -= @y
end
+ def remove
+ @hide = true
+ end
+
+ def add
+ @hide = false
+ end
#Methods for moving the shape
def x
@x ||= 0